anyone interested in helping?
I had posted a question thread here:http://www.unknownworlds.com/forums/in...showtopic=76200
Which was answered but after viewing through the whole "post your screenshots" webbed thread I was inspired to come up with a design. So I got off track and came up with a whole design thing for a new map of mine. (2nd to last post) But after seeing the phenominal detailed architecture (not to mention I always seem to get a max text memory error when I compile my big TFC maps, and I know jackshit about how to make texture lights) I must admit my confidence is shaken.
I'll try to work on this map as a hobby when I got time between school and work but I'm not too confident I can live up to such I high bar so I am welcome to any creativity of you guys who have more time. Maybe I could create the main roomas and others could "deck the halls" with the details and sci fi like architecture.
I'd like to do the entity work because that's my favorite stuff and I'm good at the programming stuff. Traps, secret non-linear rooms. I love a map that is so non-linear that you can get lost while exploring or find several hundred ways to get between two corners of a map.
Just read what I wrote and tell me what you think. If you prefer I can post a qoute of the part I'm talking about (to make it less confusing) in this thread but I was trying to save some space.
Coined the qualitative attribute entropy
in reference to game maps.
Do not eat the dark energy balls, please.