Ever since 1.0, Flayra had implemented the system where upgrades had a level 1 to level 3 effectiveness. I find levels 1 and 2 rarely used at all and it is now just a waste of time and coding. Seeing as in most games, aliens usually get 3 of a chamber BEFORE getting an upgrade, I prepose my idea to be a solution to this.
Basically I am suggesting taking the idea of Unchaining chambers, EXCEPT that you can upgrade 1 path in the 3 areas (defense, movement, sensory). At hive 1, each upgrade will be at level 1 effectiveness. At hive 2, each upgrade will be at level 2 effectiveness. I bet you can see how hive 3 would work. Now your asking, wouldn't that unbalance the game? I believe it wouldn't as people had thought unchaining chambers did. In the regular NS way, you get 3 levels per upgrade, per hive. So this chart will show you that the levels are the same of upgrades
HIVE 1 - 3 points (D) = 3 points
HIVE 2 - 3 points (D) + 3 points (M) = 6 points
HIVE 3 - 3 points (D) + 3 points (M) + 3 points (S) = 9 points
HIVE BASED UPGRADE SYSTEM
HIVE 1 - 1 point (D) + 1 point (M) + (1) point (S) = 3 points
HIVE 2 - 2 points (D) + 2 points (M) + (2) points (S) = 6 points
HIVE 3 - 3 points (D) + 3 points (M) + (3) points (S) = 9 points
Another factor is that you had to spend only 2 res to get a level 3 upgrade in regular NS. What I propose is this: the first upgrade is free, regardless of type. The next 2 upgrade costs depend on how many hives you have. If you have one hive, both upgrades cost 1 each. At hive 2, both upgrades cost 2 each. Finally both upgrades cost 3 each at hive 3. What this also does is it actually gives a reason to upgrade on skulks which is another good thing.
Though people may complain that their level of an upgrade is lower than usually, it will help people utilize other strategies than originally, and allow a purpose for including 3 levels of upgrades. I don't know if this has been suggested before, I'm sorry if I had repeated someone elses post, though seeing unchained chambers receive so much popularity, maybe this might.
- Uses unchained system
- An upgrade is available in each of the 3 categories
- Level of upgrade is dependent on hives
- First upgrade free, next 2 cost depends on hive number (equation: hive number = upgrade cost after the first FREE one)
+ use all 3 upgrade levels
+ gives skulks reason to upgrade
+ more variety which leads to different strategies
+ works just like zerg in SC, or all races in WC3