Ok I have a problem with holes in my map. These holes are not leaks as the compile completes itself. What happens is that when i am running around in my map i will come across areas where i can walk through walls into other areas, fall through the floor , or jetpack through the roof. When i fall or go through these holes i usally end up in the void.
here is an example of what happens
What happens is a hollow is created the same size as the hole and extends out to the extremeties of the void. These walls that are created are not of my design and they are solid enough that skulks can wall walk up them.