- comabt map (duh)
alright... so, i've got bijiy helping out with this one, (and i'll probably drag in belgarion, as i know he'll be nice enough to donate a few minutes.
the name mirage *CAN* be taken... if it is, the name will be powerhouse... if somone wants to beat me to a release of a map named eitehr one of those... i'll use another name. feel free to use this name.
i KNOW i will be yelled at because these screens are not in-game... but i'm sorry, i need help with the architecture/texture/layout, not the lighting.
thanks to NSA for the hosting while my website is down.official objective
: ns_hydrosity + co_rebirth = co_powerhouse -or- co_mirage
this is my objective because i love the texture and feel of rebirth, and i love the detail, attention to the player, and mendasp in general.
comments/plans about the layout:
|vents are *NOT* shown.... only the upstairs... most of which, is vents... i just didn't specially mark those...|
ms is marked....
there will be a pathway "through" the rubble, this is part of the "upstairs"...
bottom area is infested, (marked)
marines will need to walk *under* the hive to shoot at it...... the hive room isn't large like it's shown...
there will be several "rebirth-themed" doors... (multiple types)
i'm aiming for a "War-Room" feel in the right collapsed room, for those that played ns_delta, you will know what i'm talking about. for those of you that didn't, your SOL.
the end of the "pipe" area will have a weldable gate, using "caution danger area" signs... this will interface with the upstairs...
this is "Pipe Acess", this is in the middle-left of the map, covered in water, and will be the main route that is focused on allowing the marines to camp (hence how it leads into major alien-friendly areas).
*note* the marines shown are brigadier wolf's ninja models, they will not be included in the download, and will *not* be available for download (ever), if you want them, you are SOL.
NS Custom models, might just be back...