Seems to work!!
As I play aliens a lot these days, I start encountering some comm using this strategy! dropping some barricades that cost 10 res and last for a long enough time to make it worthwhile.
U may have guessed the it. The barricade is basically a cc!
It's tall. Onos can't jump over it, can't walk pass the gap between 2 cc. U can sometimes jump pass the gap between 2 cc but even u can, u are significantly slowed down! It can even obstruct fades movement to a certain extent.
In places with low head room or narrow corridor. There is just no escape for an ono. U can be completely blocked up in a small room then be filled with lead. Drop a barricade, gg ono.
It's strong! It has very high hp. Even onos are not going to kill a cc in any time short. With even just 1 rine around, there is no way to kill the cc before it completes recycling(hence 10 res not 20) cos he will be pumping u with lead! Think of it, a pack of mine is also 10res, but it can't really help u at all/that much against ono and fade. With the barricades, now the rines can build their tf then siege behind and kill ur hive!!!!!!
It's possible u can get pass the barricade and kill a rine but u are not likely to escape alive.
I just encountered this strategy today on ayumi I think with both teams holding half of the rts. I was wondering how the rine got the res to pump ha/hmg trains and still drop ccs, tfs siege. They managed to do it anyways.
I didn't get killed as ono so many times just because the comm was a bit slow at blocking(ran out of the way before he built the last cc) and the has bit noob(I ate them 1 by 1 even they have the barriades).
Has anyone seen this work not because of the aliens are too noob?(letting rines have all the res)
Do u think it's a valid/solid strategy?