Okay I decided this was a wee bit too complex to be put into the Newbie area... soo:
I want to make a big honkin' door that slowly opens, plays a sound, activates some particle effects, and turns a light to 'green' when opened and 'red' when closed.
So SORT of like the ns_hera door that no one ever wastes their time using, but I'm utilizing the ns2.wad cargodoor textures
Anyways, I have both buttons triggering a multi_manager. The multi, in turns, triggers the door, several particle effects... now where I got lost. How do I have four light entities, two set to 'off' and two set to 'on' and toggle between them when teh switch (and thusly the manager) is used?
|If you have the time to be in these forums, you have also got the time to write your words out. In English, there are no such words as 'u', 'thru', or 'daza'. These boards are English-only. Getting the hint?|