A Huge robot RPG !
Ok in this RPG you will all play pilots who control 'Walkers' or mechs. For succesful missions you will recieve funds, once you have enough funds you may purchase new equipment for your 'Walker' or change it to a new one.
The 5 types of walkers are displayed below and the weapons of choice, *note* they only may choose 1, the heavys may choose more than 1.
'Hummers'- Your starting mech, they are the fastest 'Walker' but the most lightly armoured but are one of the 'Walkers' able to use jump packs or cloaking packs.
Weaponary- Dual Light Cannons
- Slug Thrower
- SA-800 Light Assualt Rifle
'Pault'- A second version of the 'Hummer' though it trades the speed for extra armour and firepower sadly it can't use cloak packs but still uses jump packs and a special 'thruster'.
Weaponary- Double barrel Slug thrower
- 1 Heavy Machine Cannon
- Dual Light machine Guns
'Reach'- Well known for it's style to stay at the back of a fire fight and fire Howitzer or Missiles, though the heavyer weapons make it sluggish hence extra armour was added if ever they came to close to a fight. It may choose 1 Rocket weapon and 1 Howitzer. If they go for the heavyest howitzer then they may ony use the weakest rockte launcher. They are also equipped with cloaking packs for when things are nasty.
Weaponary- Dual Rocket Launcahers
- Dual Volley Rocket launcher
- Homing 'Ripper' Missiles
- 200MM Howitzer
- 300MM Howitzer
- 350MM Howitzer
'Jackles'- During the wars of 2280 the 'Jackles' were used to carry out a mission single handed so many missions could take place at once. The 'Jackle' is known for it's multi-use range, able to carry a light mortar, missiles though not as nearly as much as the 'Reach' or as strong due to the weight problems, however it was the first 'Walker' to use the R.A.P.E.R but due to the weapons unstability it may not be equipped with other weapons. Also it uses the 'Thruster' system like that of the 'Pault'.
- AK-HK 72 Heavy Assualt Rifle, with attachable 6 round grenade launcher
- Double Barrel Slug Thrower
- 100MM Howitzer
'Titans'-During the final stages of the wars of 2301 the 'Titans were unleashed, able to hold there ground agasint mulitple 'Walkers' they stormed through the U.E.N commands forcing a quick surrender. While not armed with extreme long Range weapons they have devestating close range weapons. However due to their great size and weapons they are not armed with jet, cloak packs or 'Thrusters' and are usually the last to show up on the fire fights.
Weapoanry- 'R.A.P.E.R' V)1.5
- Quad Barrel Slug Thrower
- Dual Barrel Guass Rifles
- Flame Thrower
- Dual Supression Chain Guns
When Buying you visit the Store and purchase if you wish what's avaible which will be listed when you enter, if you want you may sell your weapons for more money.
The world was silent after the 'Water Wars' of 2070, it was caused by Turkey building a Dam and blocking thr flow of water into neighbouring countrys. They were threatened but still kept the dam up, a neighbouring country fired a missile at teh dam but missed it's target hitting a town instead,Turkey fought back and the wars began. America naturally got involved and sent troops to help bring peace. The war went on for 5 years before they all withdrew, Turkey agreed to destory it's Dam and the world agreed to stop fighting and face the new problems that is approaching them. 2090 and the world supply of coal and oil was low, 20 years later they were pratically empty and Africa was suffering from the effects of a damaged Ozone above it's country. Desperate action was taken and a world ban on all fuel consuming, polluting objects. Riots broke out everywhere, Japan suffered the worst inwhich a group of adults sent a house keeping mech into a police station and detonated the bomb strapped to it, the remaining police open fired into the crowd within 10 hours, the Tokyo slaughter was on the telly. Japan then banned all robotic machines to prevent other disasters with more advance mechs. 50 years later and the world was near doom, Africa and other poorer countrys were starving, knowing nothing could save them wealthy countries turned a blind eye as the populations of those countries dimmed. With unhabitle countrys empty and pollution down, the Ozone started fix while research brought out fuel that ran on salt water and heat from the Earth much more effectivly, soon life was all normal, cars were seen on the road, factorys produced products without much pollution and so this life continued until it's rude awakening.
2202 a volley of missiles was fired at the united states, 4 days later a Teeroist group calling themselves the United Eastern Nations (U.E.N) revealed they were behind the plannings, to respond to this threat all countrys united under one name, the Global.Allied.Countries (G.A.C) they then swore to bring down this threat. It was England who came forth with the idea of 'Walkers' to help combat this new threat, the idea was turned down at first but Japan liked the idea and so secretly built the 1st 'Walker'. When a U.E.N training camp was found, the G.A.C sent a squad out to destory it, Japan also sent a squad of 4 'Walkers' which thrashed the base, G.A.C suprised by this then began the 'Walker' project. In 2220 the War on U.E.N was approaching full scale and the 'Walkers' were proving there worth, until something bad happened, at 12:00 PM on Thursday 27th April 2220 every major bank, stock market was bobmed by the U.E.N the funding for the 'Walkers' was lost quickly. A new rule was quickly made for the 'Walker' project, that for each succesful mission they would recieve grant money if they failed then they got nothing.
During the ending stages of the war in 2297 the U.E.n was being thrashed as new mechs were created and that pilots could now customise their own mechs due to their popularity, mechs soon became a pilots little toy. After the end of the war the world remained silent and so it stayed like that till this present day.
No stealing from shops
No changing the story
ASK to join
No being a hero-TEAMWORK WORKS !
Coose a colour, a name, a name for your mech, it's armour plating color and logo.
You all start with= 2500 funds
Now choose your arment for your 'Walker':
you can have a:
Dual light machine guns:
Designed to spray enemies in bullets though weak damage, it makes up in RoF and it's large magazines
Effective close range weapons, like a shot gun, it fires a slug into the target and burns throw it
SA-800 Light Assualt Rifle:
Not as devestating as the Slug it has more fire power than the dual LMGS but much lower RoF and smaller magazine but has a scope for long distance shooting.
You all start in a 'Hummer'
Let the RPG begin:The barracks alarm rings, slowly you all get up knowing today is the day you recieve your 'Walker' liscence it's good to know 200 hours in a combat sim pays of. Outside the window you can see large hangers and buildings but most importantly the canteen just by a large statue of a mech.