can someone tell me how to make worldcraft use lights.rad for texture based lighting, i cant seem to get worldcraft to use the rad file and the majority of the level that im making is black as coal (cant use valve hammer due to some windows access denied error) i set the compile options for rad to do this in wc
| $light_exe |
| $path\$file.$ext -lights nslights.rad |
any suggestions to why this dont work?
Admiral, why dont we just breach the hull after overriding the automatic hatchlocks closing procedure?My WebsiteNS Map Archive
Last time we did this an onos just put its fat **** inside the hole and lerks just farted a new athmosphere.
It looked so gross that we decided to never ever do this again.