And mine too! expect em in my map!
My top 3 rules for NS maping:
1- Make shadows. lots of shadows. But have ballance as well.
2- Make things on the extremes. Small rooms, or big hallways, never "just ok" hallways that are "just the right size". make em feel clostrafobic, or afraid of whats up in those rafters; waaaaay up there.
3- Scare em like a hyperactive cat! Have ambiant noises of pipes being presurized and de-presurized, metal-on-metal sounds, and dont forget some "touch activated" goodies!
Use trigger_multiple for those nice sound effects of stuff flowing through pipes, and dont forget to loop those mp3's!
monotiny sucks. when building a hall, have some objects always a fixed distance apart, but others at random intervals. you never know when that pipe's junction box (weld to cut open, sparks start if you weld it off completly, and that door just at the end of the hall way ceases to work...) will grab the player's attention and make em say "hmmm, i should try
to weld that and see what happens" or, "ooo, looks nice. i wonder if i can destroy it."
those are my tips and rules, now... lets hear yours to get a good idea of what we can expect if you ever make a map.
*Secret message :: Maveric says he's quit playing NS!*