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bad pings with more than ca. 8 playersHi,
first I have a question about the hardware-requirements for an Linux-hlds-Server with NS-2.01 for 16-20
players (slots). I have a Server with a 2 Ghz Celeron Cpu, 256MB RAM (unfortunately not more...) and a broadband-ethernet-connection about 100Mbit/s. In my opinion this should be enough for a small dedicated game-server, right? When there are only a few players on my server pings are really good (some get 30ms) but with more than ca. 8-10 players pings really suck and go up to an average about 300ms :-(
I watched the cpu and ram-usage via top and some other utils and the values are mostly about 50% cpu and 30% ram so far away from limit...
So, if the hardware is good enough (I think so?!) ..then the question is - what could be wrong or what could I do?
Ok, I'll describe here in short what I did so far:
Normal install from hlds_l_3110_full.tar.gz and I patched with hlds_l_3111d_update.tar.gz.
I installed a new metamod_i386.so, cheating death 4.5.0 and amx-0.9.3.
I start the hlds-process as user "hlds" (not as root due to security) just with a
command like this:
./hlds_run -game ns +exec server.cfg +ip ..... +maxplayers 18 +map ns_bast
I also tried it with -pingboost 1 but that doesn't seem to affect much, -pingboost 3 slows things really down, because then cpu-usage goes near 100%! :/
- And I even tried it with a optimized self-compiled kernel 2.4.22-cck3 that should bring better latency and so on but actually nothing really helped...
Plz help me