have I missed something? RPGs?
A good friend of mine just convinced me to put down a good $30 of my money to buy Neverwinter Nights (despite the fact that the Gold Edition is likely to get released anytime soon) so that we could play co-op. He's been through singleplayer once, and convinced me to make the purchase based on the mod community, co-op (a feature that should
be in many games today), and how closely it follows the D&D ruleset. I was hesitant (heck, I waited this long hoping the price would go down further) but finally bought it.
That night we played through co-op up to just past the first of four creatures that the woman leading the Academy tells you to look for (I'm fully aware of names, but this avoids any spoilers; anyone who's played the demo learns this much). My friend more or less took me by the hand to speed through some of the more maze-like areas, and I honestly haven't had the time to catch 100% of the dialogue and sidequests I'm used to exploring through in other RPGs.
Now to Morrowind, a game I borrowed earlier from the same friend after he beat it and sang its praises. I haven't tried Bloodmoon, but Morrowind with Tribunal just seemed too much like an MMORPG to me. A highly addicting expansive world, too many great plugins for my own good, but NPCs in towns are more like automatons than people. Talk to one and you've probably seen the dialogue options for them all.
Just to let you know how far I got through it: I last remember being in a city with a huge mushroom building in the middle of a wasteland. I had the Boots of Blinding speed, actually usable with my Breton resistance to magic, and a type of armor I think was called "Dark Brotherhood" and made me look like Sam Fischer. Super cool, but I worry if the plugins I got resulted in the game getting messed up; assassins are getting sent after me without me knowing what I did, their armor statistics are higher than Admantium, and this one creature called a "niche hound" or something now moves at a bazillion miles an hour and can kill me in 1 hit.[/edit]
Every review I've read for both games says they're great RPGs, but I'm honestly thinking of taking up my friend's "insurance" offer and selling him my copy of NWN. They both seem to work on the mentality I see in the Diablo series and many console RPGs: go do this sidequest to get the +1 sword, go do this sidequest to get the +2 sword, ignore whether or not the sidequests have any bearing on the game world or main quest, repeat. The best example of this I found in NWN is when my friend and I were in this docks area at night, we went into a random building he picked out for no reason apparent to me, he told me "get ready to fight a big spider," and suddenly we opened a door into a huge room with a spider far too difficult for my level 3 or 4 wizard. All it left me thinking was "Why? Who told us to do this? How did it get here? Does it matter? Is my friend speeding me through the game so fast I can't appreciate it?"
Every RPG I've been introduced to lately just reminds me of how amazing the Fallout series is. Every sidequest I can think of had some bearing on the game world, if not the main quest. Heck, in Fallout 2 I remember thinking "Why am I doing the equivalent of hack-n-slash through this set of mine caverns? Isn't this what I don't want to be doing in a real RPG?" By the time I was finished, I discovered that I'd just affected four cities
by affecting commerce between them -- even something I thought was thrown in as an afterthought turned out to have a greater bearing on the game world than the average mindless sidequest from many other games.
Enough yapping. I'm just wondering if I should sell my friend NWN or give it another shot. Might as well also ask you guys if it'll be worth buying Knights of the Old Republic (just answer my question of whether it's Morrowind In Space or a real RPG) and Temple of Elemental Evil (once Atari stops counting their profits and makes an official patch)