Anyone have any tips on how to point lightspots where you want em?
I am currently using the hap-hazard routine of trial and error...this takes forever scince I have to re-compile over and over. (Even if it is only RAD)
I understand "Pitch, Yaw, and Roll" and how the relate to 3-D positioning, but I dont yet understand how they work in VHE...or thier default positions.
Another question...could you use a 3-D sprite in VHE to represent the Light cone in VHE, and would it position itself according to the Values you insert?