Following up on the Ariadne Guardpost roleplay, which went pretty well I think, I'm starting a new thread to host the sequel. Rules are as follows. Red ones are new from last time, rest is just like before.
When joining the story. Get yourself a character (a marine one, having characters on only one side makes it easier to keep the story straight). Make sure you decide who your character is, give him a heart and a personality. That makes him/her able to become a part of the story.
When posting in-character(action or speech) text, do so in colored text. Use a color that no one else uses. If all colors are taking, use bold text or something, just make sure to chose a color so it's not confused with OOC text. This helps compensate for the lack of a real face and makes it easier to distinguish characters to keep an overview of the story.
Follow the standard posting formats. Actions your character performs are written in asterisks(e.g. *goes to the table*), things your character says are written in quotation marks(e.g. "Hello, who are you"). Text in brackets (e.g. [tries to open hatch]) is things your character attempts to do, like killing aliens or hacking stuff. I'll post later what works and what doesnt. Out-of-character text is written in bold text, this is text that isnt a part of your characters actions(try to avoid too much of that, use it when you have something to ask or suggest)
Remember that you are not a hero. You aren't supposed to save the day. In novels and fan-fics, a hero who saves the day is allright, but in this thread every character is the main character to his owner. if every one of them were going to save the day, and all of them wanted to be the first to do it, no story would ever develop. An example is the first roleplaying game we tried, first time they encountered the kharaa, they were overrun with the whole alien team, with onos', fades and lerks, and everyone wanted to try and save the team, so the next 40 posts were about everyone performing heroic actions against those aliens. Needless to say, I've never seen anything that pointless and boring. Try considering that a character who runs away often adds far more to the story than one who just lifts his gun and fires, trusting that the great god will make sure he is still alive afterwards because he is a character in the story.
Don't take over the story. You are your own character, and ONLY your own character. Anything that is not your character, is MY domain. In the first roleplaying thread (before the A.G.), I had people posting things like: *I call the tsa, they reply that they will send a dropship*, or *I lift my gun to shoot at the alien, and it dies*. We are on a forum where not everyone is online at the same time. You have to accept that it takes a LOOONG time for the story to develop. A battle can easily take a few real days, because a lot of people have to do things and the targets have to reply, and the first people react, and so on. Have patience, it'll reward you with a better story in the end.
Take part in the story that's already there, don't try to create a new one. I know it's tempting to try and trigger new happenings, but we'll end up with a lot of things going on and none of them having depth. One of the main problems in roleplaying is the risk of ending up with everyone starting to do their own thing, and no one ending anything. While doing something new might sometimes be neccesary, remember that replying or reacting to something another character did enhances the story and provides depth, while doing something new yourself removes depth. So, the basic rule to follow here is read the last couple of posts and determing what your character would do in such a situation. If someone is killed, would your character get shocked, would he run, would he get angry or would he do something else? If you're in a battle, don't just post *I shoot at the alien* just like the last 10 guys, because that's damn boring. Read what the last few posts did, and determine what to do about that.
Send me a PM with a description of your skills (Medical skills, technical skills, skills with computers, physical fitness, strength, weapon training and other things worth noting). I'll use it to find out what your character is able to actually do (stronger characters are more likely to be able to open doors and so on). I will balance out the skills, so no one comes out of it stronger than everyone else. For instance, a player that claims to be a master at everything with no weaknesses whatsoever will end up being average everywhere, no stronger than one who claimed to suck at everything. But a character with a low physical fitness will be better at other areas.
I assume I'm going to act as dungeon master again. Just tell me if some of you want to give it a try instead.
It is evening in the mess room of the newly established guardpost in the Jessen system. Excited talking fills the room. 4 days ago, a squad of frontiersmen returned from a failed mission on the W.T.Hell. After being troughoutly decontaminated, the survivors have spend several days being interviewed by frontiersmen officers, and rumors have start to spread about a new aliens evolution being able to do things it was previously thought they would be unable to do. In addition to this, a huge reinforcement ship arrived 5 hours ago, and the recruits sent to replace the losses from the recent battle have only just finished unpacking. The survivors are sitting by a table at the end of the hall, and the people spread around the hall frequently turn to look at them while talking.
Post edited by Unknown User on
This is my hive. There are many like it, but this one is MINE.