List of my favorite relocation spots, and why I don't relocate to other common spots follows, feel free to add any of your own suggestionsns_nancy:
Port Engine: An alright relocation spot, not optimal because the RT is on the other side of the hive so aliens can chomp it easily, it has only one exit, and a vent that leads into it that cannot be welded.ns_bast:
Main Aft Junction: By far best relocation spot on the map, you can pretty much lock off engine hive and take it as an easy RT, it is fairly easy for the marines to defend against, and best of all you can relocate there without dropping another comm chair.
Refinery: Not actually inside refinery, but near the node in the hallway to the upper right corner of refinery. This way, you get a triple res node (ref has 3 nodes inside it), and lerks won't be able to spike you like they do inside the actual refinery hive.
I see many people relocate to atmospheric processing on this map, but I have decided I don't like it at all. It puts you way out in the corner of the map, and all you get is a double res point, which I find very overrated. It is also not a good idea to relocate to engine, if the aliens wall up main aft junction, your stuck there unless you have a jetpack to get out thru the vents.ns_hera:
Processing: Duh...You can siege two hives from it.
Holoroom: You get a double res node and you are in the center of the map. If you weld up all the vents and the door going to reception, you make it very difficult for the aliens to get to you.ns_caged:
Freight elevator access: You get two res nodes, and you are in the center of the map, close to all three hives. Not a great relocation spot because of all the entrances.
It is a very bad idea to relocate to generator or sewer because there is no RT inside your hive. This can spell disaster if you get caught low on res and all your resource towers are down. Caged is not a very good map for relocations...ns_nothing:
Cargo: Triple res node and a hive, who could want more? If you mine up the vent that leads from cargo to viaduct, there are only two entrances to your location.
I don't like relocating to powersilo on this map, your far from all the res and lerks and skulks can sit on the top of it and annoy the hell out of you, worse yet gorges can build up there and you are unable to siege because it is almost straight above you.ns_eclipse:
Computer Core: This is really the only decent relocation spot on this map. It isnt surrounded by much res and it has that vent right above you, but if you successfully relocate there it makes it really tough for the gorge to be able to safely take resources.
I don't like relocating to generator on this map, it's too easy to get trapped and you leave alot of the map for the gorge if you don't control computer core.ns_tanith:
Reactor Room: A double res point in itelf, and close to waste which gives you a total of 4 res nodes (inclusing west access). Centrally located so you aren't too far from all 3 hives, but also somewhat dark with 3 entrances and a weldable vent.
Cargo: Siege range from fusion, gives you two res nodes, and acidic is just a hallway away. Also fairly easy to defend, and two of the entrances are doors so they can be easily mined and you know when something's coming in.
Relocating to sat or waste I have found to be rather unsuccessul, I can't really tell you why though, maybe it was just my bad luck at the time.
Well thats it, hope you enjoyed reading it, add your own relocation secrets please
Get off my plane.