well, since they are now all day long discussing about counter systems and so for NS we could also bring our ideas to it i think... more people will have more ideas.
I have one idea, i just wanted to tell you, because i think its not a bad one, its just a beginning, but it could be interesting.
what about if each waepon did different damage to armor and health? you see what i mean? Like that you could make a good beginning of all that counter system thing. Well, the values should be logic, but dont always have to( i mean, its just a game) like Shotgun does low damage to armor, but huge to health... a fade(assuming he has much health, but low armor, what is logic) would die very fast, but good luck to take down a onos with it. Now GL destrois armor very fast but to take down the health you should take a shotgun again...
do you understand what i mean? if its done right i think it could be a great fun.. AND logic AND not so hard to understand.......
PS:if someone dont understand for what this is for, its to make for each alien type a counter waepon PPS: and it makes that marines are forced to use more teamwork, they have to fight in groups with marines with different waepons
Post edited by Unknown User on
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