what does the limit imply?
The NS guidelines suggest under 400 entities, and average w_poly's under 500. So far my map meets that req, but only after I discovered the incredible boost of making func_walls out of all the oddly shape details on my map. I previously had crates, pipes, and light fixtures attached to the walls and floors and they really screwed with the r_speeds... but since I've now gone and converted practically all my details to func_wall or func_seethrough, I'm beginning to wonder exactly how the amount of entities affects game performance. I have a decent machine so I can't really tell if the game will lag on others'.
Do entities contribute to internet lag? Do they hog more resources than regular faces? Even if the limit is 400, what is the tradeoff of converting everything to entities to lower r_speeds? Do some entities cause more problems than others? Would 100 functional doors cause more lag than 100 static func_walls? Are ambient light entities even present after the compile when the light isn't variable?
My map is currently only about 1/3rd finished, and I have just over 100 entities. I don't think I'll need to go beyond 400, but it would be nice to know anyway... I could of asked this on another forum, but the limits relate specifically to NS.