I think 1.1p is probably nearing the final release candidate, and here are my thoughts.
O Removed health upgrade -- good O Heavy armor is now immune to spores (the model has a gas mask anyways) -- bad. HA blocked 95% damage anyway! O Offense chambers increased to 10 points (health is 1200) -- balance, no comment O Electrified structures are still being killed by groups of coordinated hive-1 alien. Increased damage to 30, and max targets to 3. -- WTH is wrong with coordinated 1-hive aliens killing electrified structures? Teamwork should be encouraged, not countered, darn it! O Increased phase gate health from 2000 to 3000 -- yay O Changed onos ability ordering back to gore -> stomp -> devour -> charge -- good O Put marine resources for kills back in. The marine sound is placeholder. Play rising numeric effect at point kill was scored. -- bad, think of how many res the marines will get with one good HMGer mowing down 6 skulks in a row O Changed handicapping to reduce damage done instead of affecting resources (means build orders and tech are the same, but battles are harder for handicapped teams). Handicapping only takes effect in tournament mode. I hope someone gets around to testing this soon, perhaps between the PTs and Vets (vets with a mp_team2handicap of .7 or so?). -- whatever, dont understand O Marine resource tower cost lowered from 20 to 15 -- balance, no comment O Lowered bile bomb damage from 225 to 200 -- fine
Post edited by Unknown User on
In short, stop just looking at screenshots and thinking "JESUS CHRIST! THAT ENGINE IS PERFECT BECAUSE IT LOOKS LIKE x GAME! MY COLON EXPLODED!"