|To: Valve |
I created this petition to pursuade Valve to raise their engine limits for the game Half-Life. Currently, there are several limits in the engine. These limits range from the maximum size of a level, to the amount of sounds and models that can be pre-loaded.
The Half-Life engine is now 7 years old, and still used widely by a lot of people. It's also the engine that drives one of the most popular games, Counter-Strike.
Half-Life's restrictive limits for entity counts, model precache counts, and sound limit counts, commonly known as the "Out of SFX_T" crash, have put a serious damper on the creative efforts of Half-Life Modification programmers and developers. Especially those working on big, prestigious projects.
Valve however, after being emailed a few times, responded with that if they would raise the limits, the game would no longer match the system requirements on the box. This however, has already been long done, and they're just estimates. And on top of that, nearly all of those that play and mod Half-Life have way better systems anyway. And adding to that, the requirements would only go up if you would make the levels, objects and programming to use all of the space provided.
I would like to see all those Engine Limits either made dynamic, or moved to the moddable dlls so The Modification programmers can raise the limits for their mod if they feel they would need that. This would not raise the system requirements for already existing and released games, nor limit mod authors to make their mods much bigger then currently possible.