let's talk about mines...
OK, so I'm playing NS and facing game after game of tech rushes. Yeah I know, this will supposedly be addressed in 1.1
My concern is that I think what's being addressed isn't the real problem. For the tech rush to work JPs need to researched straight away. Fair enough. To do this you need resources.
What seems to be the REAL problem is that the marine resource economy is too strong. A couple resouce nodes is all it takes. While this has been acknowledged by the developers, no statement has been made on whether they intend to weaken the marine resource economy in the next build.
Let's consider if they just increase JP research time. All the marines need to do is convert the JP/HMG rush to a HA/HMG rush. (right noww this would only take a minute longer than JP/HMG) Since skulks are no match for HA/HMG they will have a slow 'trot' to the hive and take it out. (I've seen this before)
The other thing I am seeing come out more and more often is the use of mines. Much like the JP/HMG rush, marines are only now descovering how exploitable mines are. Cheap, and one shot kills, mines are used more often as an OFFENSIVE weapon, which was not their intent. All marines grab a pack of mines each. Rush a hive and then everyone mines the entrances. Instant lockdown while the marines built at their leisure.
I've even seen a person use them in the middle of a fight. Marine runs into hive and hears alien footsteps. Equips mine and bunny hops around while dropping them in a rough circle. Then he works the circle and fires, knowing if the skulk approaches he gets killed. I saw it (as a marine in spawn queue) and initially thought it wouldn't work, but he killed 3 skulks with mines, and 2 with his LMG. (half of the team) Of course there were the OMG!!! remarks in chat, but I just sat shaking my head. These were NOT noob aliens either. (BTW the aliens ended up winning by a fluke when the marines left their spawn undefended momentarily and a skulk slipped through the minefield)
While I love using mines as a marine, even I feel guilty since I know they can be used in a way to disadvantage the aliens. It's getting to the point where the comms are building armories in the 'lockdown' locations just so they can mine spam.
Of course I expect the requisite whines of "mines aren't too strong" much the same way people have tried to say the JP/HMG rush was not too strong. Spare me because I don't buy it.
In the end, I really think we should up the cost AND reduce the number of mines given out per bundle. If you want to spam a room with mines it should COST you dearly. Something along the order of 5 res for 2 mines. That way mines go back to being used for protecting small key areas and not for blanketing the map.