I used to make levels for Thief and System Shock2 with Dromed, and was used to the solid world where you carve out air brushes for the rooms you want. However I am having some trouble with Worldcraft. I tried making a simple "fun" level, with just a large box which I used the "make hollow" command on, then adding some interior walls to make it into a more interesting room.
This worked fine, but I want to add more rooms, and this seems to be a rather difficult task compared with dragging a new air brush in dromed, I tried making a new hollwed brush intersecting the origional as a coridor, and using a "carve" brush to get rid of the solid parts at the join, but it went horribly, horribly wrong!
Can anyone advise me as to the correct method of creating lots of linked areas for a spacecraft?
(the player starts and so on where straightforward, although I would like to know how to place pre-built or un-built structes such as armories, offence towers etc in the map.)