O Fixed linux compatibility problems (thanks Joev and #nsserver!) with dynamic_cast errors. It's now built under Debian with a slighter older and more compatible version of gcc. There may or may not still be crash errors with AdminMod, but if there are and they aren't widespread, I may choose to wait to v1.1 to fix them. There may be performance increases under linux a result.
O Fixed bug where hives didn't always get health properly. Thanks sYn and others!
O Cloaking changed so higher levels make it faster to cloak. All levels now make the alien equally invisible (not quite invisible, but very close)
O Carapace now slowly gives out extra armor points with upgrade level, instead of giving it out all at once. For example, a skulk with 0/1/2/3 carapaces has armor of 10/16/22/30. All other properties of carapace remain the same (damage negation percentage reverted back to original .1 instead of .07)
O Regeneration upgrade now heals approximately twice as fast
O Redemption increased in effectiveness slightly