Can anybody help me find the problem?

Gourmet_GuyGourmet_Guy Ohio Join Date: 2016-06-16 Member: 218647Members
edited July 2016 in Subnautica Bug Reporting
Hopefully this is the last bug report I will have to make. I will post my DxDiag and my output.log in hopes that someone can find the issue. I will explain the issue I'm having. When I click PLAY, the Subnautica window opens as a clear, blank window showing the desktop. On click, the screen will turn black and start to not respond. After another click it will turn white, and a small box will say "Subnautica is not responding". No matter how long I wait it doesn't load. Though I can still hear the menu music playing as this is happening. Other times it will open the clear window and will stop working after a few seconds. Hopefully someone knows what the issue is, b/c I sure don't! Thanks!



Initialize engine version: 5.3.5f1 (960ebf59018a)
[VRDevice] Initialization of device oculus failed.


(Filename: Line: 88)

GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: NVIDIA GeForce GT 610 (ID=0x104a)
Vendor: NVIDIA
VRAM: 979 MB
Begin MonoManager ReloadAssembly
Platform assembly: F:\Beckwith672016\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.dll (this message is harmless)
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WARNING: Shader Unsupported: 'Marmoset/Mobile/Specular IBL' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Mobile/Specular IBL' - Pass 'DEFERRED' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Mobile/Specular IBL' - All passes removed
WARNING: Shader Unsupported: 'Marmoset/Mobile/Self-Illumin/Specular IBL' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Mobile/Self-Illumin/Specular IBL' - Pass 'DEFERRED' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Mobile/Self-Illumin/Specular IBL' - All passes removed
WARNING: Shader Unsupported: 'Marmoset/Mobile/Self-Illumin/Bumped Specular IBL' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Mobile/Self-Illumin/Bumped Specular IBL' - Pass 'DEFERRED' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Mobile/Self-Illumin/Bumped Specular IBL' - All passes removed
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
D3D11: Failed to create RenderTexture (154 x 0 fmt 27 aa 1), error 0x80070057

(Filename: Line: 265)

D3D11: Failed to create RenderTexture (154 x 0 fmt 44 aa 1), error 0x80070057

(Filename: Line: 265)

<RI> Initialized touch support.

UnloadTime: 1.165537 ms
[VRDevice] Initialization of device oculus failed.


(Filename: Line: 88)

[Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Steamworks: SteamManager is not initialized. Achievements will not function.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

MinSpec Warning: Machine appears to be below minimum specification. Presenting warning in main menu.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

CPU logical processors: 4

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

CPU name: Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

GPU name: NVIDIA GeForce GT 610

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

GPU class: black

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

RAM: 16384

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Process name: Subnautica

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

changeset 34431, QualityLevel = 0

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

OK Running Win64

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

SystemInfo:
deviceModel = MS-7978 (MSI)
deviceName = BECKWITH-PC
deviceType = Desktop
deviceUniqueIdentifier = b67d88ddc993acce36397e404e39a5eeb59948a3
graphicsDeviceID = 4170
graphicsDeviceName = NVIDIA GeForce GT 610
graphicsDeviceType = Direct3D11
graphicsDeviceVendor = NVIDIA
graphicsDeviceVendorID = 4318
graphicsDeviceVersion = Direct3D 11.0 [level 11.0]
graphicsMemorySize = 979
graphicsShaderLevel = 50
npotSupport = Full
maxTextureSize = 16384
operatingSystem = Windows 7 Service Pack 1 (6.1.7601) 64bit
processorCount = 4
processorFrequency = 2712
processorType = Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz
supportedRenderTargetCount = 8
supports3DTextures = True
supportsAccelerometer = False
supportsComputeShaders = True
supportsGyroscope = False
supportsImageEffects = True
supportsInstancing = True
supportsLocationService = False
supportsRawShadowDepthSampling = True
supportsRenderTextures = True
supportsRenderToCubemap = True
supportsShadows = True
supportsSparseTextures = False
supportsStencil = 1
supportsVibration = False
systemMemorySize = 16384


(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Fallback handler could not load library F:/Beckwith672016/steamapps/common/Subnautica/Subnautica_Data/Mono/LibOVRPlatform64_1
Fallback handler could not load library F:/Beckwith672016/steamapps/common/Subnautica/Subnautica_Data/Mono/.\LibOVRPlatform64_1
Fallback handler could not load library F:/Beckwith672016/steamapps/common/Subnautica/Subnautica_Data/Mono/LibOVRPlatform64_1
Fallback handler could not load library F:/Beckwith672016/steamapps/common/Subnautica/Subnautica_Data/Mono/libLibOVRPlatform64_1
Fallback handler could not load library F:/Beckwith672016/steamapps/common/Subnautica/Subnautica_Data/Mono/.\libLibOVRPlatform64_1
Fallback handler could not load library F:/Beckwith672016/steamapps/common/Subnautica/Subnautica_Data/Mono/libLibOVRPlatform64_1
Fallback handler could not load library F:/Beckwith672016/steamapps/common/Subnautica/Subnautica_Data/Mono/LibOVRPlatform64_1
Fallback handler could not load library F:/Beckwith672016/steamapps/common/Subnautica/Subnautica_Data/Mono/.\LibOVRPlatform64_1
Fallback handler could not load library F:/Beckwith672016/steamapps/common/Subnautica/Subnautica_Data/Mono/LibOVRPlatform64_1
Fallback handler could not load library F:/Beckwith672016/steamapps/common/Subnautica/Subnautica_Data/Mono/libLibOVRPlatform64_1
Fallback handler could not load library F:/Beckwith672016/steamapps/common/Subnautica/Subnautica_Data/Mono/.\libLibOVRPlatform64_1
Fallback handler could not load library F:/Beckwith672016/steamapps/common/Subnautica/Subnautica_Data/Mono/libLibOVRPlatform64_1


pastebin.com/aMzwFDE0 (New DxDiag)

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