The Epic Trello Thread

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  • CoranthCoranth Join Date: 2015-06-02 Member: 205160Members
    edited July 2016
    HYBRID1313 wrote: »
    Whatcha think it could be?

    Well... let's see. What we do know is that there were over 30 lines of dialogue recorded for the PDA. My theory is that the PDA might guide us to certain goals, or 'speak up' when we near goals or do certain things; it sounds good to me!
  • HYBRID1313HYBRID1313 Australia Join Date: 2016-04-01 Member: 215179Members
    Coranth wrote: »
    HYBRID1313 wrote: »
    Whatcha think it could be?

    Well... let's see. What we do know is that there were over 30 lines of dialogue recorded for the PDA. My theory is that the PDA might guide us to certain goals, or 'speak up' when we near goals or do certain things; it sounds good to me!

    Ah good point, thanks for answering.
    Psst... gonna leave this link here... https://sketchfab.com/fox3d/models
    You may wanna check out the new upcoming egg set. Currently, they are all low detail, but, nonetheless, let us speculate with what we have :wink:
  • CoranthCoranth Join Date: 2015-06-02 Member: 205160Members
    edited July 2016
    From Checkin; bold is current build we have...

    35221 Added code signing tools

    35220 Exosuit upgrade console art fixing

    35219 Disable Help button on PC

    35218 Build machine Translation files update. Legacy database update.

    35217 Added per-call cost to the FrameProfiler

    35216 Merged XBox optimizations back into XBox patch branch

    35215 Moved to PlatformUtils.isConsolePlatform

    35207 Iterating...

    35206 Changed the default binding for "Exit" on controller to be the B button

    35205 Hide torpedo arm geo in drill arm
  • Darwin-EvolutionDarwin-Evolution France Join Date: 2015-06-07 Member: 205310Members
    Woah those new eggs tho... wait, is the lost river cove tree in the egg category, or am I hallucinating?
  • HYBRID1313HYBRID1313 Australia Join Date: 2016-04-01 Member: 215179Members
    My guesses:
    Bottom left = SeaDragon (looks scaly/boney with holes for the bioluminescent oragne)
    Top left = Cute fish (look inside)
    Top Middles = Warper (colours)
    Top right = Lava Lizard (Colours)
  • CoranthCoranth Join Date: 2015-06-02 Member: 205160Members
    The tools (some of them?) have actual models; you manually pick them up now! Wow!

    0zyz0n3xeauw.jpg

    zjv1dhwqish0.jpg
  • RezcaRezca United States Join Date: 2016-04-28 Member: 216078Members
    Coranth wrote: »
    The tools (some of them?) have actual models; you manually pick them up now! Wow!

    I noticed that as well but fair warning: Make SURE you pick them up before you try fabricating something else. At least in the current revision, if you craft a second item without picking up the first one, that item will be rendered unable to be looted forever.

    I was mass crafting my ingots for the Cyclops pressure compensator that brings it down to 1,500m and crafted one, then decided I'd just craft the last one without picking the first one up. I was able to loot one, but I was never able to grab the second one. It wouldn't even highlight it and display a tooltip.

    It's still there too, hours later sitting on my open fabricator and unable to be picked up. ;v;
  • CoranthCoranth Join Date: 2015-06-02 Member: 205160Members
    edited July 2016
    New, important card - a very important one - the Rocket Overview!

    What's interesting here is there's a checkbox for an alternate ending; so there might be two endings to the Game; one where you build the rocket and leave, and the other...? You choose to stay? Yes, we know that your goal is to get off the planet... but... after exploring everywhere and building up your huge base... the realization hits you that, 'Hey, I've got a life here, now! I don't want to leave all this behind.' I know I wouldn't want to do that!

    I... I'd miss all my fishies... *sniffle*

    IMG_20160725_163031009.jpg

    Work continues on the Lost River Canyon Bottom Root

    lost_river_canyon_bottom_roots_in_game.jpg
  • RezcaRezca United States Join Date: 2016-04-28 Member: 216078Members
    Oooh alternate ending? This Jaggi approves of that idea!

    Growing fond of your ocean home is a definite possibilty, and maybe the next ship that comes here for whatever reasons won't get shot down. Third time's the charm right? xD
  • Darwin-EvolutionDarwin-Evolution France Join Date: 2015-06-07 Member: 205310Members
    Dose roots look awesome, but woah, an alternate ending?

    56317695.jpg
  • HYBRID1313HYBRID1313 Australia Join Date: 2016-04-01 Member: 215179Members
    Have you ever punched a seagull?
  • CoranthCoranth Join Date: 2015-06-02 Member: 205160Members
    HYBRID1313 wrote: »
    Have you ever punched a seagull?

    Have you ever licked a lamp post in winter?

    Have you ever danced with the Devil in the pale moon light?
  • CoranthCoranth Join Date: 2015-06-02 Member: 205160Members
    Checkins, bold is current build...

    35229 Fixed infinite loops in quickslots.

    35227 lost_river_canyon_bottom_roots update with textures; YES!

    35225 Exosuit undocking collision; STILL NOT FIXED AS OF 35229!

    35224 lava pit corridor connection revamp/polish

    35223 Added upper bound to potentially infinite loops.

    Trello...

    Lost River Ground Textures is Done; the checklist is complete, just needs to be moved...
  • CoranthCoranth Join Date: 2015-06-02 Member: 205160Members
    edited July 2016
    Checkins...

    35241 Fixed seatreader sounds

    35240 Fixing seatreader sounds

    35239 Fixed exosuit not weldable

    35238 Fixed exosuit not weldable

    35237 Fixed exosuit falling through world when player respawns nearby

    35236 Fixed exosuit falling through world when player respawns nearby

    35234 Better loot pickup sounds better battery sounds common sub splash sound

    35232 Better loot pickup sounds better battery sounds common sub splash sound

    35231 Fixed exosuit undocking from moonpool; FINALLY!
  • CoranthCoranth Join Date: 2015-06-02 Member: 205160Members
    35263 Buttons improved

    35262 Store banner size/location

    35261 Added atmospheres to the lava pool in lava chamber. Finished up lava pit connection to lava chamber

    35254 Translation files update. Legacy database update.

    35252 WIP uGUI_CanvasScalar LateUpdate optimization

    35251 Mixing and better rock pickups

    35250 Changed code signing to use sha256

    35248 Fixed lava rocks that could be kicked around.

    35247 Translation files update. Legacy database update.

    35245 Fixed lava rocks that could be kicked around.

    35244 Exosuit arms aiming

    35243 Exosuit arms aiming
  • FathomFathom Earth Join Date: 2016-07-01 Member: 219405Members
    35251 Mixing and better rock pickups
    I hope this means they're adding silver (and maybe copper) to gold dropping rocks.
  • RainstormRainstorm Montreal (Quebec) Join Date: 2015-12-15 Member: 210003Members
    Personally i love the sound change they made to item pickup. Its a very minor change but as they say devil is in the details :smiley:
  • RezcaRezca United States Join Date: 2016-04-28 Member: 216078Members
    Hey @Coranth, earlier I was messing around with a Creative base in the Grassy Plataeus and in my Scanner Room I noticed that out of the various resources it was listing, it included "Reefbacks" as well as the usual outcropings, scrap metals, salt and so forth.

    Is there anything about reefbacks on the trello board? I find it unusual that the Scanner Room would go out of its way to point them out when we (currently) can't interact with them in any real meaningful way. Do you suppose they might be useful for something later on? Something we can obtain from them - like teeth from Stalkers, and gas pods from Gasopods, etc?
  • dealwithitdogdealwithitdog Texas Join Date: 2016-06-09 Member: 218343Members
    Rezca wrote: »
    Hey @Coranth, earlier I was messing around with a Creative base in the Grassy Plataeus and in my Scanner Room I noticed that out of the various resources it was listing, it included "Reefbacks" as well as the usual outcropings, scrap metals, salt and so forth.

    Is there anything about reefbacks on the trello board? I find it unusual that the Scanner Room would go out of its way to point them out when we (currently) can't interact with them in any real meaningful way. Do you suppose they might be useful for something later on? Something we can obtain from them - like teeth from Stalkers, and gas pods from Gasopods, etc?

    I thought you would need a part of their shells to craft one of the more endgame hull reinforcements. That may have been changed, I'm unsure, but that could explain why it would want to locate them for you.
  • HYBRID1313HYBRID1313 Australia Join Date: 2016-04-01 Member: 215179Members
    They are also going to add mini-ecosystems to their backs, so they're like the concept arts and are actually 'Reef' backs. Atleast that is planned, however I am not sure if it will make it into the launch, though I am hopeful.
  • CoranthCoranth Join Date: 2015-06-02 Member: 205160Members
    Rezca wrote: »
    Hey @Coranth, earlier I was messing around with a Creative base in the Grassy Plataeus and in my Scanner Room I noticed that out of the various resources it was listing, it included "Reefbacks" as well as the usual outcropings, scrap metals, salt and so forth.

    Is there anything about reefbacks on the trello board? I find it unusual that the Scanner Room would go out of its way to point them out when we (currently) can't interact with them in any real meaningful way. Do you suppose they might be useful for something later on? Something we can obtain from them - like teeth from Stalkers, and gas pods from Gasopods, etc?

    Possibly the Chelonian Hull Reinforcement, for the Cyclops? There has to be a reason for doing all the farming, and fish capturing in aquariums!
  • CoranthCoranth Join Date: 2015-06-02 Member: 205160Members
    edited July 2016
    Latest Checkins...

    35305 Translation files update. Legacy database update.

    35304 tweaked exosuit footstep sounds triggering

    35302 enabled script controlled footstep sounds for exosuit

    35301 work on code triggered footstep sounds

    35296 fixed compiler error, allow claw and drill arm to break limestones

    35295 fixed compiler error, allow claw and drill arm to break limestones

    35294 Translation files update. Legacy database update.

    35292 Fixed water slot generator. Moved resource load call out of serializer constructor.

    35290 Moved load call out of serializer constructor.

    35289 Fixed water slot generator.

    35288 Banner, layout

    35287 Fixed black artifacts on the Aurora (touched shader)

    35286 Added sprinting

    35285 Added localization for sprint option

    35284 Fixed kelp forest ambience and background music.

    35283 Added sprinting on land

  • ScienceNeko3ScienceNeko3 The Netherlands Join Date: 2016-07-06 Member: 219689Members
    I'm checking experimental regularly, updated almost daily. Today even a vig 50mb update. But i'm kind of lost when it comes to finding the new stuff. I did find out today that the exo can now break limestone, awesome. But I cant see to find the drill and other attachments for it. How do you guys do that?

    I looked at the mod station but its all seamoth stuff, oh, and currently broken in experimental? Cant seem to use the fabricator on that station for a couple of days already. I also noticed the exo can now be docked in the cyclops. Probably a lot of work to the biomes, which I want to check out when the game advanced further. So, where are the cool new building/crafting things?
  • SidchickenSidchicken Plumbing the subnautican depths Join Date: 2016-02-16 Member: 213125Members
    I see "added sprinting" and "added sprinting on land" in those update logs - very interesting. Implies you can sprint underwater... wonder what the drawbacks will be?
  • BaleBale France Join Date: 2015-09-05 Member: 207737Members
    Rezca wrote: »

    Is there anything about reefbacks on the trello board? I find it unusual that the Scanner Room would go out of its way to point them out when we (currently) can't interact with them in any real meaningful way. Do you suppose they might be useful for something later on? Something we can obtain from them - like teeth from Stalkers, and gas pods from Gasopods, etc?

    pm7xDuZIp

  • CoranthCoranth Join Date: 2015-06-02 Member: 205160Members
    edited July 2016
    Checkins; stuff we might want to look into is bold.

    35332 Precursor_cube_03 collisions

    35330 lost_river_ground_05 texture updated

    35329 make floating stones drillable - update gold and copper models

    35328 Removed PAX fish grabbing hack

    35326 Added holstering of the active item while sprinting

    35325 Added holstering of the active item while sprinting

    35324 exosuit_01_armLeft, exosuit_01_armRight - removed unnecessary export objects.

    35323 Unified main menu for all platforms.

    35321 "Read more" button now translated

    35320 exosuit_01_armLeft, exosuit_01_armRight - Export with latest joints for grappling.

    35319 Translation files update. Legacy database update.

    35317 Store banner hover anim

    35316 adjusting atmosphere for lava pool in lava chamber

    35314 mixing and more pickup sounds

    35313 News layout fixed. Kind of.

    35312 wip

    35311 Tom Jubert Checking in new PDA VO lines fior midgame, triggered by biomes and items.

    35310 News box manually dragable

    35309 Tom Jubert Checking in new item-triggerd PDA VO

    35308 /main/the branch with the most win on plastic* mixing and more pickup sounds

    * That's actually what it says on the Checkins Page!
  • HYBRID1313HYBRID1313 Australia Join Date: 2016-04-01 Member: 215179Members
  • CoranthCoranth Join Date: 2015-06-02 Member: 205160Members
    edited July 2016
    HYBRID1313 wrote: »
    Mornin' Coranth :)

    Good Morni--ooh, shiny!

    jkvj2u9rdfvs.jpg
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