Linux problem .. mesa

shpinogshpinog Russia Join Date: 2014-04-06 Member: 195198Members
Do you plan to support Mesa? You promised last year to add to translate the game with opengl 3.1 to 3.2-.3.3, because it supports the mesa. I play dota 2, CS LFD Forced and everything works, and installation of catalyst entails a lot of problems.

Ok ,I`m update all graphic components to git version , when i start game i see only "loading" 2-5 sec and game close ,no error

Log file
Date: 04/05/14 Time: 20:27:48: -------------------------------------------------------------- Build 264 Linux Steam initialized Num displays: 1 OpenGL 3.1 (Core Profile) Mesa 10.2.0-devel (git-78f754b) initialized (VMware, Inc. Gallium 0.4 on llvmpipe (LLVM 3.5, 128 bits)) GLSL version 1.40 ARB_texture_storage extension present ARB_get_program_binary extension present Sound Device: default stereo Record Device: default Loading config://ConsoleBindings.json Loading config://FavoriteServers.json Loading config://HistoryServers.json WARNING: Corrected case of '/home/shpinog/.local/share/Steam/SteamApps/common/Natural Selection 2/ns2/materials/eclipse/Eclipse_ceilingmods_D_02.material' WARNING: Corrected case of '/home/shpinog/.local/share/Steam/SteamApps/common/Natural Selection 2/ns2/materials/eclipse/Eclipse_ceilingmods_D_02.material' WARNING: Corrected case of '/home/shpinog/.local/share/Steam/SteamApps/common/Natural Selection 2/ns2/materials/eclipse/Eclipse_Hallway_02_D4.material' WARNING: Corrected case of '/home/shpinog/.local/share/Steam/SteamApps/common/Natural Selection 2/ns2/materials/eclipse/Eclipse_Hallway_02_D4.material' WARNING: Corrected case of '/home/shpinog/.local/share/Steam/SteamApps/common/Natural Selection 2/ns2/materials/eclipse/eclipse_Main_Area_A_B3.material' WARNING: Corrected case of '/home/shpinog/.local/share/Steam/SteamApps/common/Natural Selection 2/ns2/materials/eclipse/eclipse_Main_Area_A_B3.material' WARNING: Corrected case of '/home/shpinog/.local/share/Steam/SteamApps/common/Natural Selection 2/ns2/materials/eclipse/eclipse_Main_Area_A_B3_Spec.dds' WARNING: Corrected case of '/home/shpinog/.local/share/Steam/SteamApps/common/Natural Selection 2/ns2/materials/eclipse/eclipse_Main_Area_A_B3_Spec.dds' WARNING: Corrected case of '/home/shpinog/.local/share/Steam/SteamApps/common/Natural Selection 2/ns2/materials/eclipse/eclipse_floormods_N_03.material' WARNING: Corrected case of '/home/shpinog/.local/share/Steam/SteamApps/common/Natural Selection 2/ns2/materials/eclipse/eclipse_floormods_N_03.material' WARNING: Corrected case of '/home/shpinog/.local/share/Steam/SteamApps/common/Natural Selection 2/ns2/models/props/eclipse/eclipse_wallmods_S_02_down.model' WARNING: Corrected case of '/home/shpinog/.local/share/Steam/SteamApps/common/Natural Selection 2/ns2/models/props/eclipse/eclipse_wallmods_S_02_down.model' WARNING: Corrected case of '/home/shpinog/.local/share/Steam/SteamApps/common/Natural Selection 2/ns2/models/props/eclipse/Eclipse_Skyscrappers_03.model' WARNING: Corrected case of '/home/shpinog/.local/share/Steam/SteamApps/common/Natural Selection 2/ns2/models/props/eclipse/Eclipse_Skyscrappers_03.model' WARNING: Corrected case of '/home/shpinog/.local/share/Steam/SteamApps/common/Natural Selection 2/ns2/models/props/eclipse/Eclipse_Skyscrappers_03_sign.model' WARNING: Corrected case of '/home/shpinog/.local/share/Steam/SteamApps/common/Natural Selection 2/ns2/models/props/eclipse/Eclipse_Skyscrappers_03_sign.model' WARNING: Corrected case of '/home/shpinog/.local/share/Steam/SteamApps/common/Natural Selection 2/ns2/models/props/eclipse/Eclipse_Skyscrappers_01.model' WARNING: Corrected case of '/home/shpinog/.local/share/Steam/SteamApps/common/Natural Selection 2/ns2/models/props/eclipse/Eclipse_Skyscrappers_01.model' WARNING: Corrected case of '/home/shpinog/.local/share/Steam/SteamApps/common/Natural Selection 2/ns2/models/props/eclipse/Eclipse_Skyscrappers_02.model' WARNING: Corrected case of '/home/shpinog/.local/share/Steam/SteamApps/common/Natural Selection 2/ns2/models/props/eclipse/Eclipse_Skyscrappers_02.model' WARNING: Corrected case of '/home/shpinog/.local/share/Steam/SteamApps/common/Natural Selection 2/ns2/models/props/eclipse/Eclipse_Skyscrappers_04.model' WARNING: Corrected case of '/home/shpinog/.local/share/Steam/SteamApps/common/Natural Selection 2/ns2/models/props/eclipse/Eclipse_Skyscrappers_04.model' WARNING: Corrected case of '/home/shpinog/.local/share/Steam/SteamApps/common/Natural Selection 2/ns2/models/props/eclipse/Eclipse_Skyscrappers_04_sign_01.model' WARNING: Corrected case of '/home/shpinog/.local/share/Steam/SteamApps/common/Natural Selection 2/ns2/models/props/eclipse/Eclipse_Skyscrappers_04_sign_01.model' WARNING: Corrected case of '/home/shpinog/.local/share/Steam/SteamApps/common/Natural Selection 2/ns2/models/marine/Dropship/dropship.model' WARNING: Corrected case of '/home/shpinog/.local/share/Steam/SteamApps/common/Natural Selection 2/ns2/models/marine/Dropship/dropship.model' WARNING: Corrected case of '/home/shpinog/.local/share/Steam/SteamApps/common/Natural Selection 2/ns2/models/props/eclipse/Eclipse_Skyscrappers_04_sign_02.model' WARNING: Corrected case of '/home/shpinog/.local/share/Steam/SteamApps/common/Natural Selection 2/ns2/models/props/eclipse/Eclipse_Skyscrappers_04_sign_02.model' WARNING: Corrected case of '/home/shpinog/.local/share/Steam/SteamApps/common/Natural Selection 2/ns2/models/props/eclipse/Eclipse_Skyscrappers_04_tile_01.model' WARNING: Corrected case of '/home/shpinog/.local/share/Steam/SteamApps/common/Natural Selection 2/ns2/models/props/eclipse/Eclipse_Skyscrappers_06_tile.model' Resampling uncompressed animations at 1/2 frame rate to conserve memory WARNING: Corrected case of '/home/shpinog/.local/share/Steam/SteamApps/common/Natural Selection 2/ns2/models/marine/Dropship/dropship1.material' WARNING: Corrected case of '/home/shpinog/.local/share/Steam/SteamApps/common/Natural Selection 2/ns2/models/marine/Dropship/dropship1.material' WARNING: Corrected case of '/home/shpinog/.local/share/Steam/SteamApps/common/Natural Selection 2/ns2/models/marine/Dropship/dropship1.dds' WARNING: Corrected case of '/home/shpinog/.local/share/Steam/SteamApps/common/Natural Selection 2/ns2/models/marine/Dropship/dropship1.dds' Main Menu Initialized at Version: 264 Steam Id: 60805050 WARNING: Corrected case of '/home/shpinog/.local/share/Steam/SteamApps/common/Natural Selection 2/ns2/materials/eclipse/eclipse_Main_Area_A_B5_Spec.dds' WARNING: Corrected case of '/home/shpinog/.local/share/Steam/SteamApps/common/Natural Selection 2/ns2/materials/eclipse/eclipse_Main_Area_A_B5_Spec.dds' WARNING: Corrected case of '/home/shpinog/.local/share/Steam/SteamApps/common/Natural Selection 2/ns2/materials/eclipse/eclipse_Main_Area_A_B3_Spec.dds' WARNING: Corrected case of '/home/shpinog/.local/share/Steam/SteamApps/common/Natural Selection 2/ns2/materials/eclipse/eclipse_Main_Area_A_B3_Spec.dds' WARNING: Corrected case of '/home/shpinog/.local/share/Steam/SteamApps/common/Natural Selection 2/ns2/materials/eclipse/eclipse_Main_Area_A_B4_Spec.dds' WARNING: Corrected case of '/home/shpinog/.local/share/Steam/SteamApps/common/Natural Selection 2/ns2/materials/eclipse/eclipse_Main_Area_A_B4_Spec.dds'

Comments

  • murraymurray Join Date: 2012-12-22 Member: 175880Members, NS2 Playtester, Pistachionauts
    I also tried Mesa 10.2 git version in februar and it didnt worked for me. But with Mesa 10.1 the game is running. I would downgrade and try it again.
  • shpinogshpinog Russia Join Date: 2014-04-06 Member: 195198Members
    well, I did it. Now as before get the error log file here
    Date: 04/08/14
    Time: 23:03:29:
    Build 264
    Linux
    Steam initialized
    Num displays: 1
    Error: X windows: GLXBadFBConfig
    Error: glXCreateContextAttribsARB failed
    Error: X windows: GLXBadFBConfig
    Error: X windows: GLXBadFBConfig
    Error: X windows: GLXBadFBConfig
    Error: X windows: GLXBadFBConfig
    Error: X windows: GLXBadFBConfig
    Error: OpenGL version 3.1 is required
    Error: Couldn't initialize the render device.

    extra/ati-dri 10.1.0-4 [installed]
    Mesa drivers for AMD/ATI Radeon
    2 extra/glu 9.0.0-2 [installed]
    Mesa OpenGL Utility library
    3 extra/intel-dri 10.1.0-4
    Mesa drivers for Intel
    4 extra/libtxc_dxtn 1.0.1-5 [installed]
    S3 Texture Compression (S3TC) library for Mesa
    5 extra/mesa 10.1.0-4 [installed]
    an open-source implementation of the OpenGL specification
    6 extra/mesa-demos 8.1.0-1 [installed]
    Mesa demos and tools
    7 extra/mesa-libgl 10.1.0-4 [installed]
  • murraymurray Join Date: 2012-12-22 Member: 175880Members, NS2 Playtester, Pistachionauts
    Try following: go into the ns2 installation folder and make a symlink to /usr/lib32/libudev.so. If this library file doesnt exist in /usr/lib32, then you must install the 32 bit libs of systemd.
    ln -s /usr/lib32/libudev.so libudev.so.0
  • shpinogshpinog Russia Join Date: 2014-04-06 Member: 195198Members
    multilib/lib32-systemd 212-1 [installed]

    ln -s /usr/lib32/libudev.so libudev.so.0 well i did it.

    Но все по прежнему,ошибки рендеринга .Похоже ,что игра плохо оптимизированна под свободные драйвера ,или драйвер еще плох .Интуиция подсказывает ,что разработчикам нужно ,что то подправить в ретрансляторе Drectx ->OpenGl ,будем ждать улучшений... Хотя люди пишут ,что им удается запустить на свободном драйвере игру ,я имею видеокарту с одной из наилучших поддержек со стороны открытого драйвера ,но как видите это ничего не дает.
  • shpinogshpinog Russia Join Date: 2014-04-06 Member: 195198Members
    edited April 2014
    And glxinfo
    name of display: :0
    display: :0  screen: 0
    direct rendering: Yes
    server glx vendor string: SGI
    server glx version string: 1.4
    server glx extensions:
        GLX_ARB_create_context, GLX_ARB_create_context_profile, 
        GLX_ARB_fbconfig_float, GLX_ARB_framebuffer_sRGB, GLX_ARB_multisample, 
        GLX_EXT_create_context_es2_profile, GLX_EXT_framebuffer_sRGB, 
        GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, 
        GLX_EXT_visual_rating, GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer, 
        GLX_OML_swap_method, GLX_SGIS_multisample, GLX_SGIX_fbconfig, 
        GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_SGI_swap_control
    client glx vendor string: Mesa Project and SGI
    client glx version string: 1.4
    client glx extensions:
        GLX_ARB_create_context, GLX_ARB_create_context_profile, 
        GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float, 
        GLX_ARB_framebuffer_sRGB, GLX_ARB_get_proc_address, GLX_ARB_multisample, 
        GLX_EXT_create_context_es2_profile, GLX_EXT_fbconfig_packed_float, 
        GLX_EXT_framebuffer_sRGB, GLX_EXT_import_context, 
        GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating, 
        GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer, 
        GLX_MESA_multithread_makecurrent, GLX_MESA_query_renderer, 
        GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control, 
        GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, 
        GLX_SGIX_visual_select_group, GLX_SGI_make_current_read, 
        GLX_SGI_swap_control, GLX_SGI_video_sync
    GLX version: 1.4
    GLX extensions:
        GLX_ARB_create_context, GLX_ARB_create_context_profile, 
        GLX_ARB_fbconfig_float, GLX_ARB_framebuffer_sRGB, 
        GLX_ARB_get_proc_address, GLX_ARB_multisample, 
        GLX_EXT_create_context_es2_profile, GLX_EXT_framebuffer_sRGB, 
        GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, 
        GLX_EXT_visual_rating, GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer, 
        GLX_MESA_multithread_makecurrent, GLX_MESA_swap_control, 
        GLX_OML_swap_method, GLX_OML_sync_control, GLX_SGIS_multisample, 
        GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, 
        GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync
    OpenGL vendor string: X.Org
    OpenGL renderer string: Gallium 0.4 on AMD BARTS
    OpenGL core profile version string: 3.3 (Core Profile) Mesa 10.1.0
    OpenGL core profile shading language version string: 3.30
    OpenGL core profile context flags: (none)
    OpenGL core profile profile mask: core profile
    OpenGL core profile extensions:
        GL_AMD_conservative_depth, GL_AMD_draw_buffers_blend, 
        GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_stencil_export, 
        GL_AMD_shader_trinary_minmax, GL_AMD_vertex_shader_layer, 
        GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5, 
        GL_ARB_ES2_compatibility, GL_ARB_base_instance, 
        GL_ARB_blend_func_extended, GL_ARB_clear_buffer_object, 
        GL_ARB_conservative_depth, GL_ARB_copy_buffer, GL_ARB_debug_output, 
        GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, GL_ARB_draw_buffers, 
        GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex, 
        GL_ARB_draw_instanced, GL_ARB_explicit_attrib_location, 
        GL_ARB_fragment_coord_conventions, GL_ARB_fragment_shader, 
        GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB, 
        GL_ARB_get_program_binary, GL_ARB_half_float_pixel, 
        GL_ARB_half_float_vertex, GL_ARB_instanced_arrays, 
        GL_ARB_internalformat_query, GL_ARB_invalidate_subdata, 
        GL_ARB_map_buffer_alignment, GL_ARB_map_buffer_range, 
        GL_ARB_occlusion_query2, GL_ARB_pixel_buffer_object, GL_ARB_point_sprite, 
        GL_ARB_provoking_vertex, GL_ARB_robustness, GL_ARB_sampler_objects, 
        GL_ARB_seamless_cube_map, GL_ARB_shader_bit_encoding, 
        GL_ARB_shader_objects, GL_ARB_shader_stencil_export, 
        GL_ARB_shader_texture_lod, GL_ARB_shading_language_420pack, 
        GL_ARB_shading_language_packing, GL_ARB_sync, 
        GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32, 
        GL_ARB_texture_buffer_range, GL_ARB_texture_compression_rgtc, 
        GL_ARB_texture_cube_map_array, GL_ARB_texture_float, 
        GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_multisample, 
        GL_ARB_texture_non_power_of_two, GL_ARB_texture_rectangle, 
        GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui, GL_ARB_texture_storage, 
        GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle, 
        GL_ARB_timer_query, GL_ARB_transform_feedback2, 
        GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced, 
        GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra, 
        GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_binding, 
        GL_ARB_vertex_shader, GL_ARB_vertex_type_10f_11f_11f_rev, 
        GL_ARB_vertex_type_2_10_10_10_rev, GL_ATI_blend_equation_separate, 
        GL_ATI_texture_compression_3dc, GL_ATI_texture_float, 
        GL_ATI_texture_mirror_once, GL_EXT_abgr, GL_EXT_blend_equation_separate, 
        GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_framebuffer_blit, 
        GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled, 
        GL_EXT_framebuffer_sRGB, GL_EXT_packed_depth_stencil, GL_EXT_packed_float, 
        GL_EXT_pixel_buffer_object, GL_EXT_provoking_vertex, GL_EXT_texture_array, 
        GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_latc, 
        GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, 
        GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer, 
        GL_EXT_texture_mirror_clamp, GL_EXT_texture_sRGB, 
        GL_EXT_texture_sRGB_decode, GL_EXT_texture_shared_exponent, 
        GL_EXT_texture_snorm, GL_EXT_texture_swizzle, GL_EXT_timer_query, 
        GL_EXT_transform_feedback, GL_EXT_vertex_array_bgra, 
        GL_IBM_multimode_draw_arrays, GL_KHR_debug, GL_MESA_pack_invert, 
        GL_MESA_texture_signed_rgba, GL_NV_conditional_render, GL_NV_depth_clamp, 
        GL_NV_packed_depth_stencil, GL_NV_texture_barrier, GL_NV_vdpau_interop, 
        GL_OES_EGL_image, GL_OES_read_format, GL_S3_s3tc
    
    OpenGL version string: 3.0 Mesa 10.1.0
    OpenGL shading language version string: 1.30
    OpenGL context flags: (none)
    OpenGL extensions:
        GL_AMD_conservative_depth, GL_AMD_draw_buffers_blend, 
        GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_stencil_export, 
        GL_AMD_shader_trinary_minmax, GL_ANGLE_texture_compression_dxt3, 
        GL_ANGLE_texture_compression_dxt5, GL_APPLE_packed_pixels, 
        GL_APPLE_vertex_array_object, GL_ARB_ES2_compatibility, 
        GL_ARB_base_instance, GL_ARB_blend_func_extended, 
        GL_ARB_clear_buffer_object, GL_ARB_color_buffer_float, 
        GL_ARB_conservative_depth, GL_ARB_copy_buffer, GL_ARB_debug_output, 
        GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, GL_ARB_depth_texture, 
        GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend, 
        GL_ARB_draw_elements_base_vertex, GL_ARB_draw_instanced, 
        GL_ARB_explicit_attrib_location, GL_ARB_fragment_coord_conventions, 
        GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, 
        GL_ARB_fragment_shader, GL_ARB_framebuffer_object, 
        GL_ARB_framebuffer_sRGB, GL_ARB_get_program_binary, 
        GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, 
        GL_ARB_instanced_arrays, GL_ARB_internalformat_query, 
        GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment, 
        GL_ARB_map_buffer_range, GL_ARB_multisample, GL_ARB_multitexture, 
        GL_ARB_occlusion_query, GL_ARB_occlusion_query2, 
        GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, 
        GL_ARB_provoking_vertex, GL_ARB_robustness, GL_ARB_sampler_objects, 
        GL_ARB_seamless_cube_map, GL_ARB_shader_bit_encoding, 
        GL_ARB_shader_objects, GL_ARB_shader_stencil_export, 
        GL_ARB_shader_texture_lod, GL_ARB_shading_language_100, 
        GL_ARB_shading_language_420pack, GL_ARB_shading_language_packing, 
        GL_ARB_shadow, GL_ARB_sync, GL_ARB_texture_border_clamp, 
        GL_ARB_texture_compression, GL_ARB_texture_compression_rgtc, 
        GL_ARB_texture_cube_map, GL_ARB_texture_cube_map_array, 
        GL_ARB_texture_env_add, GL_ARB_texture_env_combine, 
        GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, 
        GL_ARB_texture_float, GL_ARB_texture_mirror_clamp_to_edge, 
        GL_ARB_texture_mirrored_repeat, GL_ARB_texture_multisample, 
        GL_ARB_texture_non_power_of_two, GL_ARB_texture_rectangle, 
        GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui, GL_ARB_texture_storage, 
        GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle, 
        GL_ARB_timer_query, GL_ARB_transform_feedback2, 
        GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced, 
        GL_ARB_transpose_matrix, GL_ARB_uniform_buffer_object, 
        GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object, 
        GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object, 
        GL_ARB_vertex_program, GL_ARB_vertex_shader, 
        GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev, 
        GL_ARB_window_pos, GL_ATI_blend_equation_separate, GL_ATI_draw_buffers, 
        GL_ATI_separate_stencil, GL_ATI_texture_compression_3dc, 
        GL_ATI_texture_env_combine3, GL_ATI_texture_float, 
        GL_ATI_texture_mirror_once, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, 
        GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, 
        GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, 
        GL_EXT_copy_texture, GL_EXT_draw_buffers2, GL_EXT_draw_instanced, 
        GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit, 
        GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled, 
        GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB, 
        GL_EXT_gpu_program_parameters, GL_EXT_multi_draw_arrays, 
        GL_EXT_packed_depth_stencil, GL_EXT_packed_float, GL_EXT_packed_pixels, 
        GL_EXT_pixel_buffer_object, GL_EXT_point_parameters, 
        GL_EXT_polygon_offset, GL_EXT_provoking_vertex, GL_EXT_rescale_normal, 
        GL_EXT_secondary_color, GL_EXT_separate_specular_color, 
        GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, 
        GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D, 
        GL_EXT_texture_array, GL_EXT_texture_compression_dxt1, 
        GL_EXT_texture_compression_latc, GL_EXT_texture_compression_rgtc, 
        GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map, 
        GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add, 
        GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, 
        GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer, 
        GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp, 
        GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, 
        GL_EXT_texture_sRGB_decode, GL_EXT_texture_shared_exponent, 
        GL_EXT_texture_snorm, GL_EXT_texture_swizzle, GL_EXT_timer_query, 
        GL_EXT_transform_feedback, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, 
        GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip, 
        GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate, GL_KHR_debug, 
        GL_MESA_pack_invert, GL_MESA_texture_signed_rgba, GL_MESA_window_pos, 
        GL_NV_blend_square, GL_NV_conditional_render, GL_NV_depth_clamp, 
        GL_NV_fog_distance, GL_NV_light_max_exponent, GL_NV_packed_depth_stencil, 
        GL_NV_primitive_restart, GL_NV_texgen_reflection, GL_NV_texture_barrier, 
        GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_NV_vdpau_interop, 
        GL_OES_EGL_image, GL_OES_read_format, GL_S3_s3tc, 
        GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp, 
        GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays
    
  • romulasryromulasry Join Date: 2014-04-13 Member: 195358Members
    edited April 2014
    shpinog wrote: »
    multilib/lib32-systemd 212-1 [installed]

    ln -s /usr/lib32/libudev.so libudev.so.0 well i did it.

    Но все по прежнему,ошибки рендеринга .Похоже ,что игра плохо оптимизированна под свободные драйвера ,или драйвер еще плох .Интуиция подсказывает ,что разработчикам нужно ,что то подправить в ретрансляторе Drectx ->OpenGl ,будем ждать улучшений... Хотя люди пишут ,что им удается запустить на свободном драйвере игру ,я имею видеокарту с одной из наилучших поддержек со стороны открытого драйвера ,но как видите это ничего не дает.

    It should be finding libudev-32bit by default shouldn't it? That is a bug because Mesa won't work without it.
  • shpinogshpinog Russia Join Date: 2014-04-06 Member: 195198Members
    aur/lib32-libudev.so.0 0.1-1 [installed] (14)
    game started when i install mesa 10.2 ,but но только до загрузки ,после чего вылетает
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