Which team should a map favor.. if any?
I have just started work on a NS map and about 3 hours into the process I started thinking about some of the balance issues inherent in these team based mods. While I keep hearing one group of people screaming that the marines have been "nerfed" while the other side says the same thing about the aliens I am not sure how to balance out the map. Should I create a layout that favors the aliens by having an abundance of vents, and small passages accompanied by a very dark atmosphere? Or, should I create easily guardable areas that are well lit for the marines to fall back on when being ambushed? Or a combination of each. etc. etc. Right now I am faced with decisions like: 1. Should the marines be able to lock themselves in at their spawn? 2. Should I leave enough room in the passages for onos to traverse to the marine spawn? etc. etc. Well, if anyone has any tips on keeping a map balanced and with lighting, please post'em here. If I overlooked a similar thread just point me in the right direction.
Current map in progress: