Looking for feedback on 2 issues I keep pondering about with the res flow in NS2:
1. RT count: 12 RTs on Docking (if I counted well) means completely skewed timings on everything post early game and quite long games otherwise. Can't really say this is bad, but I have a hunch it might be.
2. Infinite res from an RT. Once again, leading to really long games in my opinion. There's a reason why SC2 has finite minerals/gas, to require expansion and to allow a comeback for the losing player if he manages to kill and lock down the mining expansions. Then again, on one hand, if you get locked down to a hive/cc with no/low RT flow, it might ruin all the fun for the losing team, on the other it might allow for faster game end.
As I said, I have mixed feelings about these, so if you have any insights I might have overlooked please do chime in.