I was just thinking about how you could balance the early game a little more for the marines by forcing the aliens to need a gorge in order to build RT's in any reasonable amount of time. Keep in mind I am not saying to have to force the team to have a gorge, but only if they want to have res inflow early game. It seems the aliens need less res than marines do at times due to the games current balance. It's very easy on aliens to collect resources while pressuring the enemies just as equally. This part of the game should not be so asymmetric since every other strategy game has a resource collecting time.
I feel like previous builds were trying to experiment with that concept but it eventually was left in the dust? I remember in build 206 you saw tons of gorge play by even some teams best shooters, due to how important of a team role it was.
The hydra placements and RT building were a big aspect of the game in 206, but it appears now that teams can easily get away with doing full skulk pushes due to how effective they are. If you take one of those skulks out of the game, and slow down alien res income for a bit, you may experience a more overall balanced game in the short and long run. Perhaps give the harvesters a slight buff in health to reward the team for using teamwork to build the harvesters in a MUCH faster time ;)
Just a thought. I have noticed that perhaps the largest problem with the aliens economy is that early game they have way too much res to spend on expansion which is the only thing important for early game on aliens (Other than leap or some other upgrade). Especially in small games you will notice marines can get up about 2-3 rt's by the time the alien commander has cysted basically the rest of the entire map. Many players ignore pushing into alien territory to kill cysts early game because it is not important, and it often gives you away and gets you killed.
I think there are a lot of small details like this that could have a profound effect that graphs and numbers may not be able to show. Perhaps it isn't the res flow, economy, and upgrades that are causing imbalance... perhaps it is the nature of the gameplay. Of course players play a certain way due to their knowledge of game balance, so exploit that by balancing something else and making them play differently. Carving out a new way to play by balancing other aspects of the game can create these different ways to play. Like having to have a gorge early on, and making it an important class for kick starting the aliens early game. It seems like our gorgies are mostly being used to bile bomb bases now and trick marines into hydra gardens... fun as well but he could be expanded on. It could help balance the rest of the game as well.
Please don't make your text hard to read by colouring it unnecessarily. -Align