for commander stucture/units only
Just a thought, but I think the idea has some potential benefits, if NS2 were to adopt a supply system a'la Starcraft, but for commander structures/units only (nothing that cost p-res). Stuff with supply would be anything that the commander builds- buildings, arcs etc etc.
I know this would make t-res neigh impossible to spend late game but I would argue that that is already a problem.benefits:
-there would not be 10 whips, crags, shifts and shades in every single room and hallway on the map, therefore I think late game server performance would be something that is do-able
-as a commander you cannot just build 50 static defense structures per room, turning the match into a turtle-fest that makes players want to kill themselves with a rusty spoon. You would instead need to pick which areas you want fortified etc etc
-You wouldn't see 50 arc trains in addition to 10 turrets per room
-Games would be easier to enddownsides:
-t-res would become relatively useless late game (i will argue that this is somewhat the case as it stands now, and that the economy design in the current game is mostly to blame). You could help alleviate this by having weapons and lifeforms drop-able by t-res, but at a greater cost perhaps (20-30% more than if you'd used p-res?).
The supply cap obviously doesn't have to be super low or anything, but I hate seeing so many abortion games where there is 50 static defense structures per room on servers with 5 tickrate, and I think it would help stabilize end-game server performance (the devs could count on a certain stress level for servers and optimize around it,?) on top of making it more tolerable gameplay-wise (keep it about Player VS Player and not AI Static Defense VS AI Static Defense)