Linked more to the chambers and upgrades s/he picks
I would like to see more of a difference between the two commanders than already exist. Marine Comm is already pretty solid and is a more hands on Comm (Med Packs, Ammo, Dropping support structures where needed, power nodes, nano shields, and much more) and the Alien Khamm is more hands off and "tend his/her garden". So why not increase the differences between the two. I am proposing UWE makes it so the type of chamber/upgrades the Alien Khamm chooses has a direct effect on how the Khamm commands. Below is an explanation of how each chamber and upgrade accomplish this goal.
Once the upgrade is researched it gives the comm a unique ability and incentive to upgrade for themselves as well as the team. It also gives each chamber chosen a unique Comming flavor.Crag Hive
This hive, through its abilities, would make the comm more of a fortress commander. Their play would be geared toward expanding territory steadily and with abilities to support this.Regen
An ability much like nutrient mist but green and heals structures only. This heal would be a HoT (heal over time) that would tick for 5 health every second for 10 seconds (rough numbers here)Carapace
All Structures receive an armor bonus making every structure dropped by the comm have more armor.Shade Hive
This is the subterfuge Comm. Winning with cunning and trickery.Camouflage[/size]
Give your drifters the ability to Cloak near by units within 10yds.Silence
Mutes your mic. (not really sure with this one.)Shift Hive
This is an expansion heavy comm. Move out and dominate the map fast. Less concerned with losing units since they could build them back quickly.Celerity
Infestation spread and structures mature faster but do no build faster.Hyper-mutation
At a loss.Multiple Hives
Once second hive is created, it would be nice to be able to switch "modes" that would of course need a cool down. Say 1-2 mins once the other Chamber is chosen which unlocks those set of skills and locks the previous.
Example: Crag Hive chosen: Regen and Carapace gained. Shift Hive built. Shift Hive activated. Crag hive locked for 1-2 minutes. Gain: Celerity and Hyper Mutation. Locks out Regen and Carapace.
In the end this is a very rough idea but i want the idea out there more than the things i listed. I would love to see the comm's play style differ from chamber to chamber
other than just using that single chamber and giving his team cool abilities. Throwing this idea straight into the game would be foolish and i know this. It would take restructuring and most of the ideas are bland and easy conclusions. Anyone have more creative options?
Additionally you could have each have a down side as well. Crag gives more armor but slower build time. Shift is fast but weaker. Shade more... noticeable? Help me out =)