Just experienced a game that reminded me a lot like NS1, and not in a good way. The game was great in the for the first 25-30 mins or so. Both sides were on equal footing, 3 bases each. Then we fall into the late game balancing blunder.
Marine tech is superior to Aliens. Armor upgrades, Weapon upgrades outclass what alien upgrades have to offer. Marines continue to upgrade (until max obviously), meaning they get stronger and tougher. Carapace is an one time upgrade that does piddly squat late game. Shade tech is garbage, hyper-mutation is useless. Besides carapace (and celerity a little), not a single upgrade helps Aliens in fighting. A LMG foot marine and a skulk should always be on equal footing, but that stops happening as the game progresses.
ARC spam. Literally 3 or 4 dozens arcs. They are absolutely one of the most frustrating thing in the game that, imo, takes absolutely no skill to use. It was completely asinine of an idea to give them mobility while still allowing them to shoot through walls. Onos can not even compare to the usefulness of ARCs as siege busters because they actually have to enter the Marine's base to do anything, and it won't be much against full tech marines. Is there ever going to be a limit to ARC numbers? Or are we going to see when this game goes live the marines are back to the NS1 model and just hold off long enough till they can mass ARCs and roll through the game again?
Couldn't even attack a base with the incredible amount of beacon spam, 4 or 5 observatories per room. We did a push with 3 onos and a couple gorges to try to take out a power node, which was a pain due to clipping. Power node went down and so did all 3 onos shortly after because fully tech marines melt them down like butter. Observatory spam is ridiculous. Am I missing it or wasn't Aliens suppose to get something that helps them teleport between hives?
Build speed/repair speed of Marine is ridiculous, while gorge healing/building speed is awful. Apparently cysts are going back to the res model? Does that mean power nodes will start costing res too to replace? Or is that just going to be a one-sided feature?
Before some ###### chirps in and says "mebbe ya liek, shouldn't haev let them have all dat rt duuuuurrr". Like I said earlier, the game was even- resource nodes and bases. This fiasco started happening late game, about 40 minutes or so. Once marines are fully tech, they can just spam ARCs. Their "iWin without even having to try" button.
But hell, all of this stuff has already been said before in other threads multiple times. Guess it just needs to be said again.