i am working on a map called ns2_prodigy. It is based on the Counter-Strike map de_prodigy which was and is a great map. For anyone who needs help remembering: click here (some screen are outdated.)
Here you can see the layout of the map:
The map is fully playable but unfinished! (It does NOT contain greyboxes.)
Things that have to be done: - Design Improvement!!!
Known bugs: - On the way from cargo to runway some cysts are hard to place
Changelog: (version 1) - Manually add walls to the overview, which are not recognized by overview.exe.
(b7 - started) - More custom skins, textures - Rework laboratory (5%) - Rework runway - Adding a "story" the map should tell - Minor changes
(b6) - Added Occlusion Culling (doubled the fps on most parts of the map) - Extended Sewer with a 2nd enterance - Reworked Transport (de_prodigy's long corridor does not fit into NS2 gameplay) - Added some vents
(b5) - Fixed cargo and cave resnodes. They could not be powered.
One of the two alien starts
One of the two marine starts
For everything else you wanna know about the map: Just try it! ;D