For those of you who don't think the game is getting more balanced and everything is ###### UP!!! I haven't been playing the game very long but I understand RTS pretty well. The way to achieve victory in a RTS is based on, how much of your economy you can spend, your income, you ability to delay/hurt your enemies economy. The way to tell the balance of NS2 would be then to compare it a RTS. Which means the same rules will apply in order to win. These are the things that they must balance before I believe the game will be balanced. Shockingly they have been working on these things!!! I will prove it.
The balance that I am going to be talking about is how much of you economy you must spend. In this post I will address what they have done to help balance the game. I had posted in a topic the numbers of TOTAL RES to unlock all endgame lifeforms (marines and alien players) in 208. This would be Marine = 305, Alien = 135. To me this is a huge inbalance to only spend a total of 135 RES to get endgame lifeforms for Aliens, and Marines have to spend 305. That was a big issue that some have pointed out and made the game very Alien favored. To make the game more balance you would think the Total RES counts for endgame lifeforms would have to be more equal. In a balanced RTS the numbers have to be similar.
Those of you who play competitively, think this before you read the rest of this post. Have Marine's had an easier time to win, and have they been winning more? The fact is that these numbers were an eye opener to me and I would like to share them with the rest of you.
TOTAL RES TO UNLOCK ALL ENDGAME LIFEFORMS in 209
Aliens 10 Craig hive upgrade 20 Carapace 20 Regen 40 Second hive 10 Shift Hive upgrade 20 Celerity 20 Hypermutatioin 20 Upgrades such as stomp/blie bomb/blink (remember more of these are coming into the game and Marines have all 3 tiers of their upgrades at this time) This is where it gets tricky for Aliens 75 Onos =225 if you go skull to Onos (i.e. Onos rush) 225+50=275 Lerk with upgrades to Onos 30+225=255 Gorge with upgrades to Onos 70+225=295 Fade with upgrades to Onos
Marine 10 Amory 20 Advanced 20 Arms Lab 180 Weapons and Armor 30 Proto Lab 25 JP upgrade 10 JP purchase =265 This is were the Marine part became tricky. There are no weapons in this yet. 20+265=285 Wielders upgrade and purchase 25+265=290 Mines upgrades and purchase 35+265=300 Shotgun upgrades and purchases 40+265=305 GL upgrades and purchase 60+265=325 Flamethrower upgrades and purchase
Remember this is full endgame lifeforms. How you achieve the endgame is your own strategy and will allow you to beat your opponent in a RTS/NS2. If I learned anything from doing this is they are getting closer and closer to adding more Marine Tech. Which means the developers are moving in the right direction.