idea from Company Of Heroes, again!
Firstly, sorry that i always mention about Company Of Heroes and making some discussions and giving some ideas, however, it was my favorites game of all time, and i'm sure that one is the one best RTS game ever, so.. please understand me.
Anyway, before to start to write about it, if you've ever played Company Of Heroes, you may know that the resource-gain reduces itself tremendously for a while if you spawn some super-powerful stuffs like King Tiger or Jagdpanther tanks. Maybe moar than 1/2.
This is kind of disadvantage/responsibility/compensation by using those king-powerful units. And then you have responsibility to not lose any of them and to push enemies a lot with minimum of losses.
(Actually, those kinds of systems are just the basic system of COH, therefore all the units affect resource-supply all the time, but i don't think it's that needed to be explained)
So, directly saying, why not NS2?
Why not giving pres-gain disadvantage when an alien player evolved to Onos(or also for Exosuit in the future)?
e.x.) Increasing resource-gain-time from 8sec to 12-16sec while he's onos.
Or not producing any resource for a while(1~2min.) for him
Why not for dropping hive?
e.x.) Increasing the time(pres) from 8 to 12-16 till the hive is completed or killed.
Or also not producing any resource for a while.
Furthurmore, i think it would be also in some cases good, if resource production depends on how many Hives/Command Chair the team do have.
e.x.) 1 Hive/ 1 CC = 8 secs still
2 Hives/ 2 CCs = 10 secs.
3 Hives/ 3 CCs = 12 secs... etc.
I actually do not think this must be implemented, because it's really complicated and i know Relic, the developer of COH spent lots of time at handling these systems. However, i think this could be really good idea, if UWE reaches to the limitation at balancing game.
Let's discuss about this now!