Now every game starts with carapace upgrade 100%. Where's the design doc tradeoffs?
Suggestion: Cysts cost TR. Hive abilities cost TR (mist, and make it AOE again). Buildings keep costing TR. Please don't make skulks drop free buildings like gorges. edit: Also drifters cost TR again (imo 1TR, not 2 this time). Make dropping hives REQUIRE A PRESENCE; infestation/gorge/drifter! This is NS not a 'you sunk my battleship' guessing game!
This way you get TRUE tradeoff between tech/expand/economy/scouting. Right it's mostly a joke in the start and completely a joke past early game.