Introducing the first NS2 Night Cup!

nadylinadyli Join Date: 2007-11-01 Member: 62791Posts: 109Members, Squad Five Blue
edited May 2012 in Competitive Play
Hello!

Natural Selection 2 has come a long way since Fall 2009 and the competitive scene is starting to launch off and as a result we're going to take the first step towards real competition. So without further ado let me introduce you the first of many Night Cups to come!

Welcome to the first NS2 BETA Night Cup. It will take place on May 26.-27. and signups will close on May 25th. The cup will be double-elimination so that means everyone gets to play at least 2 matches. Since it is the first Night Cup and we're still experimenting with all the NS2 rules and stuff and we're always open to suggestions (please use our forums Suggestion section). And because of this we're locking down the team slots to 8 (if there's more intrest we might go as high as 10).

Read more at ensl.org!
Post edited by Unknown User on
meh
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Comments

  • HughHugh Cameraman San Francisco, CA Join Date: 2010-04-18 Member: 71444Posts: 1,668Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Reinforced - Silver, Reinforced - Onos, WC 2013 - Shadow, Subnautica Developer, Pistachionauts admin
    Awesome zh'! Let me know if you would like your cup to be cast live / recorded / both.
    The fastest way to contact me is via @hugh_jeremy on Twitter! Add me on Steam: Strayan. I do not check forum PMs.
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  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Posts: 4,983Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow mod
    Couple of questions:
    1. Is this going to be an international tourny (i.e. can NA or AUS/NZ teams apply) and, if so, how are you going to handle server ping issues?

    2. I'm a bit confused about this rule:
    QUOTE
    There are 4 maps that will be played, one each round. When there is a draw, the first of the backup maps will be played that are specific to each round.

    Does this mean that one matchup of teams will consist of the best out of 5, where you play each round on a different map? Also, considering that summit and turtle are the primary competitive play maps, what are the other 2 maps you're proposing to include?

    Thanks and looking for to this :)
  • nadylinadyli Join Date: 2007-11-01 Member: 62791Posts: 109Members, Squad Five Blue
    edited May 2012
    QUOTE (ScardyBob @ May 10 2012, 01:52 AM) »
    Couple of questions:
    1. Is this going to be an international tourny (i.e. can NA or AUS/NZ teams apply) and, if so, how are you going to handle server ping issues?

    2. I'm a bit confused about this rule:

    Does this mean that one matchup of teams will consist of the best out of 5, where you play each round on a different map? Also, considering that summit and turtle are the primary competitive play maps, what are the other 2 maps you're proposing to include?

    Thanks and looking for to this :)


    The Night Cup is international so everyone around world can participate, but we're European based so the match times will be based on late evening for Europeans (around 19-24 CEST) . Since this is the first cup we're still trying out what works out best for all teams. Currently our policy about pings is the following:

    • If there are 2 servers that offer advantage to both teams (e.g. 50 ping vs. 150 on BOTH servers), teams are allowed to play their marine rounds on server of their choosing. (think EU vs USA)
    • If it is not possible to find 2 servers that offer advantage to other team AND fair pings (below 180) to the opposing team, the match will be played on neutral grounds. (e.g. EU vs AUS on East Coast possibly?).
    • And of course if it's a match-up between teams from the same continent (e.g. pings are 50 vs. 50) the match should be played on any server that is available.
    • Bronze final, semi-final and grand final will be played 1 map on each server (more info on map section below).


    The map pool is as follows: ns2_summit, ns2_turtle_b2c1, ns2_triad_beta2 and ns2_tram (with fixed spawns on tram). The elimination matches (before bronze match, semi-final and grand finals) are played on 1 map. If team wins the match-up 2-0, they advance to the next round. If team loses the match-up 0-2 they go to loser bracket where you have to win all the games to advance to grand finals. If there is a draw you play second map, which are predetermined to a specific round (example below), and you continue playing the match-up until the other team has won 2 consecutive rounds, after which teams either advances to next round, drops to loser bracket or gets eliminated from the tournament (loser bracket). Bronze match, semi-final and grand final are played on 2 maps.

    If more maps are needed to determine the winner, the first backup map (2nd/3rd map basically according to if it's elimination round or finals) will be played on server decided by coin toss BUT the losing team will have pick what side (marines or aliens) they want to play on. 4th map will be played on the server that lost the coin toss and the starting sides will be reversed this time. If the winner is not determined yet, there will be final coin toss where the fifth and final map will be played and the team with ping disadvantage will have the pick of the side again. If there is yet another draw, the winning team will be decided between at least 3 admins/referees/shoutcasters according to teams performance during the games (because it is a weekend cup after all and we need to keep the games on going).

    Here is example how the maps are going to be played:

    Round1
    1. tram
    2. turtle
    3. triad
    4. summit

    Round2
    1. triad
    2. summit
    3. tram
    4. turtle

    Round3
    1. summit
    2. turtle
    3. tram
    4. triad

    Round4
    1. turtle
    2. summit
    3. triad
    4. tram

    The bolded map is the official map of the round which should determine the winner, if not you play the map that comes after that.

    If there's anything else that is not clear, or you have any suggestions or concerns please post them.

    (I think I made my personal record with the edits when things-to-know popped in my head AND it's like 4am for me so please re-read the whole posts and if there is any confusion after that feel free to ask anything or express your concerns)
    Post edited by Unknown User on
    meh
  • eh?eh? Join Date: 2012-03-03 Member: 147997Posts: 517Members
    Should strongly consider replacing turtle, triad, or tram with eclipse imo.
  • nadylinadyli Join Date: 2007-11-01 Member: 62791Posts: 109Members, Squad Five Blue
    Currently the two maps I don't know if they're working out are tram and triad because they haven't been played that much in competitive format, so either one of those could be replaced with decent map but the map should ideally be already textured to be considered (for spectators it might be odd for people to run in map that is all gray). I'll have a look around eclipse and see if it has potential (in it's current shape) and I'll try to get few scrims going on both tram and eclipse to see which one would suit our needs better.
    meh
  • JirikiJiriki retired ns1 player Join Date: 2003-01-04 Member: 11780Posts: 608Members, NS1 Playtester, Squad Five Silver
    Good luck zh! Let's hope this turns out well.
    ENSL Head Admin 2006-2012
  • invTempestinvTempest Join Date: 2003-03-02 Member: 14223Posts: 233Members, Constellation, Squad Five Blue
    In my opinion, it would be best to limit this to just official maps as some teams may not have even played turtle or triad and it puts them at a disadvantage right from the start.
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  • ArkantiArkanti pub baddie Join Date: 2011-07-22 Member: 111781Posts: 694Members, NS2 Playtester, Squad Five Blue, Reinforced - Shadow
    QUOTE (invTempest @ May 10 2012, 05:26 PM) »
    In my opinion, it would be best to limit this to just official maps as some teams may not have even played turtle or triad and it puts them at a disadvantage right from the start.



    Well seeing as we know long beforehand, teams can remedy this before the matches begin.
    Mr. Arkanti
    noGG Arkanti
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    Co_Summit - A remix of Summit's unique areas to mould it into a better Combat mod experience. I also broke all the textures. Mad skills yo.
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  • ArcL!ghtArcL!ght Join Date: 2007-11-27 Member: 63031Posts: 244Members, Squad Five Blue, NS2 Map Tester
    edited May 2012
    Would like to sign myself up for recording the matches if possible.

    What would really help is that Insight mod should be included into the Cup itself.
    Post edited by Unknown User on
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  • playerplayer Join Date: 2010-09-12 Member: 73982Posts: 1,677Members
    QUOTE (ensl.org)
    All matches should be played on server that has newest Insight installed to help the scene grow as a competitive sport.
  • BacillusBacillus Join Date: 2006-11-02 Member: 58241Posts: 2,716Members
    Any tournament with ~2.9 m tall head admin gets my approval.
  • ZeikkoZeikko Join Date: 2007-12-16 Member: 63179Posts: 585Members, Squad Five Blue, NS2 Map Tester
    I'm up for casting in case it is allowed and possible to participate the cup as a player and a caster.
  • xDragonxDragon Join Date: 2012-04-04 Member: 149948Posts: 1,802Members, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow
    TBH id rather see tram/triad over turtle.. Not sure why you guys still like playing that map, its basically impossible to loose as marines unless your particularly bad or disorganized.
  • ZeikkoZeikko Join Date: 2007-12-16 Member: 63179Posts: 585Members, Squad Five Blue, NS2 Map Tester
    QUOTE (xDragon @ May 10 2012, 11:35 PM) »
    TBH id rather see tram/triad over turtle.. Not sure why you guys still like playing that map, its basically impossible to loose as marines unless your particularly bad or disorganized.

    Want to have a match? :)
  • invTempestinvTempest Join Date: 2003-03-02 Member: 14223Posts: 233Members, Constellation, Squad Five Blue
    QUOTE (Arkanti @ May 10 2012, 04:08 AM) »
    Well seeing as we know long beforehand, teams can remedy this before the matches begin.


    I don't consider 15 days notice a "long" time. This gives teams 2 weekends to actually practice a map. Summit and Tram should be the two maps for this tournament as everyone has roughly equal experience playing those maps.

    Adding in custom maps that not everyone has played will add a bias towards the teams that actively play those maps.

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  • GadxGadx Join Date: 2003-03-22 Member: 14788Posts: 128Members, Constellation, NS2 Map Tester, Reinforced - Shadow
    edited May 2012
    Triad has some fps issues right now, I would say its not playable in a competitive scene.

    Turtle now is extremely imbalance towards marines, I wouldn't play it competitive either.

    Summit and tram are playable. Summit still most balanced map there is right now.

    Eclipse is pretty good right now beside the fact its mostly not textured.
    Post edited by Unknown User on
    Rehevkor in game
  • TrCTrC Join Date: 2008-11-30 Member: 65612Posts: 1,024Members
    At least 2 patches coming before the event, you cant really know the balance at the time I rather play other maps even if the maps arent balanced.

    lol @ "not knowing" a map

    image
    #exertus / #team.fantasy @ Quakenet
  • puzlpuzl The Old Firm Join Date: 2003-02-26 Member: 14029Posts: 4,111Retired Developer, NS1 Playtester, Forum Moderators, Constellation mod
    great stuff.. looking forward to this.
    Retired NS1 Developer, currently making myself useful as a forum moderator - message me for any mod related requests.
  • BicsumBicsum Join Date: 2012-02-27 Member: 147596Posts: 730Members, Reinforced - Gold
  • invTempestinvTempest Join Date: 2003-03-02 Member: 14223Posts: 233Members, Constellation, Squad Five Blue
    QUOTE (TrC @ May 11 2012, 05:56 AM) »
    lol @ "not knowing" a map


    A lot of teams have never played turtle or triad. Just because it is a favorite map among the EU teams doesn't mean the rest of the competitive scene should have to play it.

    If you are going to make it international, you need to make it open for everyone which means you should only play official maps.
    CEO of NS2Servers.
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  • ArgathorArgathor Join Date: 2011-07-18 Member: 110942Posts: 682Members, Squad Five Blue
    I will be on holiday to the US when this takes place, but thank you for putting a tournament on this is really what the competitive community needs. Having something to aim for makes it worth while and gives motivation! Good luck to everyone who takes part!
    Arga | ns2hub.com
    "Someone's sitting in the shade today because someone planted a tree a long time ago."
  • fanaticfanatic This post has been edited. Join Date: 2003-07-23 Member: 18377Posts: 1,725Members, Constellation, Squad Five Blue
    After playing a few games on it today, I have to agree that turtle currently isn't playable in a competitive setting.
  • nadylinadyli Join Date: 2007-11-01 Member: 62791Posts: 109Members, Squad Five Blue
    edited May 2012
    QUOTE (fanatic @ May 14 2012, 01:08 AM) »
    After playing a few games on it today, I have to agree that turtle currently isn't playable in a competitive setting.


    Did you play more than that one round against us? Also we'll probably have to revisit the maps after next update.
    Post edited by Unknown User on
    meh
  • BacillusBacillus Join Date: 2006-11-02 Member: 58241Posts: 2,716Members
    QUOTE (nadyli @ May 14 2012, 06:24 AM) »
    Did you play more than that one round against us? Also we'll probably have to revisit the maps after next update.

    Heh yeh. Designing a good set of rules in a game that gets patched every other week is quite challenging. You're trying to hit a pancake lerk with Quake rocket launcher.

    If you had an extra map or two, you could maybe use some veto system to allow the teams themselves to do some of the adjusting, but now I don't know.
  • fanaticfanatic This post has been edited. Join Date: 2003-07-23 Member: 18377Posts: 1,725Members, Constellation, Squad Five Blue
    QUOTE (nadyli @ May 14 2012, 06:24 AM) »
    Did you play more than that one round against us? Also we'll probably have to revisit the maps after next update.

    Played against arc after the match against you and it was the same story, except this time with cheese (jetpack+gl rush).
  • swalkswalk Say hello to my little friend. Join Date: 2011-01-20 Member: 78384Posts: 1,868Members, Squad Five Blue
    I think turtle is a bit more viable in the new patch, due to the new harvester HP.
    Guess we will play some matches on it, and see what happens.

    NS2 6v6 Gathers
    QUOTE (Floodinator @ Feb 28 2012, 08:41 PM) »
    it's always a good idea to kill swalk or he will kill you.
  • TrCTrC Join Date: 2008-11-30 Member: 65612Posts: 1,024Members
    edited May 2012
    If you plan on playing and have not registered please do it now! :)
    Post edited by Unknown User on
    image
    #exertus / #team.fantasy @ Quakenet
  • fanaticfanatic This post has been edited. Join Date: 2003-07-23 Member: 18377Posts: 1,725Members, Constellation, Squad Five Blue
    QUOTE (swalk @ May 22 2012, 08:31 AM) »
    I think turtle is a bit more viable in the new patch, due to the new harvester HP.
    Guess we will play some matches on it, and see what happens.

    I'm not sure if I agree with that, the alien starting hive is still close to impossible to defend against certain tactics.
  • nadylinadyli Join Date: 2007-11-01 Member: 62791Posts: 109Members, Squad Five Blue
    The Night Cup will be postponed until further notice because of lack of teams participating this weekend.
    meh
  • fanaticfanatic This post has been edited. Join Date: 2003-07-23 Member: 18377Posts: 1,725Members, Constellation, Squad Five Blue
    Should just go with it tbh. A four team tournament is better than no tournament. If it plays out well, more teams will join the next time.
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