Add +% melee damage taken and reduce DoTLerk Bile Bomb damage over time effect also increase all incoming melee damage taken by 20%.
Synergy with Skulks, Fades and Onos and making Lerk-only rushes not viable.
Could take stacks into account, adding 5% each stack up to a maximum of e.g. 30%.
Damage over time component would be scaled down if this was added.
Of course, numbers are just placeholder. But the idea is that such a change would lessen the effectiveness of Lerk-only rushes, and instead work best with diversity in the team. Another idea would be for the Bile Bomb also increase damage taken on marines. I don't know the proper word for it, but I imagine Bile Bomb on a marine would make their armour 'brittle'.
Anyway, I&S forum is never really read by the devs it seems like, but I wanted to share it. There.
*goes back to lurking*