Theres a lot of talk going on about this build which as everyone knows. Alien gets Augmentation. game over.
I think the major problem is that augmentation unlocks everything at once which is like saying "READ THIS BOOK AND U WILL KNOW EVERYTHING EVER" sort of thing and it leaves absaloutly NO room stratagy or punishing decisions. Yes if a hive is lost the aliens have to start all over again with Aug and if the second hive is the aug hive it ends up being a game over as even though another hive is avalible the chance of any defence against arc trains (another problem for another topic entirely) is drastically reduced.
At the moment aliens attackin without aug and vice versa marrines attacking when Aug is there is what my biology teacher used to say in his geordie accent "Its like carrying coals to newcastle" meaning its pointless. (and the saying means that cus newcastle along with sunderland were 2 of the largest mining towns in the uk newcastle esspecially for coal.)
The way I think is to fix this is to seperate the differant ablities research (evolution) wise so the commander has decisions to make on what sort of path his team goes. So at an extreem level of this each new attack would require research or perhaps upgrading each class of creature to levels rather like the marrines weapons armour research. It would allow for a lot of varied gameplay and actually give the alien commander a little more to do apart from pruning the bushes and general gardening :P
Far end of seperation of research:
Individual attacks require research so e.g bilebomb, blink..etc
Middle of spectra:
Each species gets a level research (of coruse would require a much more organic and awesome name other than level :P)
Lerk: level 0 = no upgrades Level 1 = Bile bomb Level 2 = Faster flight....etc other stuff could be inserted here if wanted to
Unlock Level 0 = no upgrades Level 1 = Blink..etc
Groups of aliens style upgrades:
Light class: Skulk, Gorge.
Light class level 0 = no upgrades Light class level 1 = leap, clogs..etc
medium class: Lerk, Fade?
Medium class level 0 = no upgrades Medium class level 1 = Blink, Bile Bomb
Heavy class: Onos, Fade?
Top end of spectra:
No breakdown Augmentation as it is.
Now all of this is completly a random idea but i think it could definatly be a way to make it a much more stratagy style of play and slow down the aliens to a nice middle pace along with the marrines. Im not sure how it would work if a building was lost that had all the upgrades as this would be increadibly irritateing for aliens if lost back to square one which in late game is basically game over.