giving leap the knockdown of onos b202
skulks realy have a hard time after marines get some upgrades.
they do get leap, which is nice to move around the map, but nearly useless in a fight(yeah its good to close distance or get the hell out but not IN a fight)
if you get jumped by a ~200pound skulk its safe to assume that you wont be able to hold your balance.
now to the core: if a marine gets leaped by a skulk he gets knocked down, at this moment of contact, he gets thrown to the floor and is disoriented about half a second. lieing on the ground, he can still shoot in any direction and thats my preference can choose! when to stand up again, because if i remember the onos b202 knockdown correctly there also is a delay.(by pressing space for example)
i think that would give the skulk a slight edge, the 0.5 second the marine is helpless not so much, but having a stationary target plays into his hands, as mobility is his domain.
im not sure if this will realy help the skulks that much agains lvl 2-3 weapons but they get some sort of chance at least.
before anyone screams "negative ability", are u realy going to bother about 0.5 seconds?