Decided to forgo alien armor advantages per hive: in NS1, armor counted for 2 health with 1 hive, 3 health with 2 and 4 with 3. That was a hack and I was never happy with it. Itâ€™s not intuitive and hidden.
I still think this would be a good solution to scaling the aliens' strength as the match goes on. In particular the current free cara upgrade would start out weaker, yet grow stronger as the aliens expand. Half a team going onos would mean less without map domination, yet even one onos would get a defensive advantage if the aliens manage to get several hives. Many players don't know about light/normal/... damage, which already function similarly. Hide armor is an even weirder thing because of how it interacts with weapon upgrades.
What does everyone think about armor scaling (in NS2)?
edit: To clarify, not specifically with those numbers.