, makes ambushes to hard!
We all know this situation.
You are skulk and hiding in the dark. A lone marine enters the room and kills you.
Or you are hiding on the roof. 2 marines pass by you ( and never turn theyr heads towards you), as suddenly a 3. Marine passes and looks up and shoots you.
And a extreme example. I was marine walking into ref, what I didn't know and see was the Skulk hiding in the dark above the RT at the wall. I walked straight to the other exit and at the point I left ref, I looked on my HudMap and saw a red flash, so I turned back into ref but didn't saw a skulk, so I went down to see if he is in this little tunnel, nope, sohe had to be on the roof. Jup there he was but dead now.
He dierctly asked how I knew? Because the whole situation that I came back, went to down to the tunnel and back up to instakill him was strange.
So I told him about the Marine HudMap and that it shows all Aliens in LoS and a bit more.
I always loved the minimap when I was marines but now after a long time with this Enemy indicator I need to say that I would like to not have it such a strong indicator as marine. I can not really get surprised by a Skulk if he hides in a dark corner, I can just run in the room and I know where the Aliens are, even if they are behind me.
I don't need to be carefull and watch every corner the maps directly shows me where the Skulk is.
I miss the fear I had sometimes in NS1 because I knew somewhere is a Skulk but where???
And as Aliens it's very hard to do ambushes or to sneak around a Marine so he ignores you.
I don't even know it could be done otherwise, because it is also an important gamplaymechanic, f.e. tracking skulk that got booted.
The only thing I could come up with was to remove the LoS flag if you are lower than 2m/s? So you can sneak and hide without getting tracked by LoS of the marine. As soon as you walk normal speed or just hop you are getting detected.