Bile bomb

fenrir1179fenrir1179 Join Date: 2011-11-05 Member: 131263Posts: 89Members
$
I keep hearing tons of mixed feelings on this..
Here's my suggestion: to use a blie bomb it cost 1 PRES per bomb...
Early on you probably wouldn't see a whole lot there by making them not come at you in such great numbers... in a way giving the marines a bit more time to counter or whatever

sooo yeah that's abooot it
{WZD} Rusty Tromebone
B=====D - - -LAST WEAPON USED!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?


why it's darker than a turnip factory down here.

Comments

  • Champlo0Champlo0 Join Date: 2012-04-17 Member: 150617Posts: 465Members
    Would make bile bomb too expensive...and it doesn't fit the form of anything else in the game (aside from mines, arguably). I made a thread for bile bomb changes but almost no one responded.
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  • fenrir1179fenrir1179 Join Date: 2011-11-05 Member: 131263Posts: 89Members
    i just think by making them cost pres they would only be used here and there .. like the mines...
    maybe they could cost 0.5 or i dont know
    just to keep a more economic strain on the aliens then since upgrades are free as well...
    and you wouldn't see as many lerks around more saving for onos or fade ..
    i just think that small change would have a very noticeable impact
    {WZD} Rusty Tromebone
    B=====D - - -LAST WEAPON USED!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?


    why it's darker than a turnip factory down here.
  • Champlo0Champlo0 Join Date: 2012-04-17 Member: 150617Posts: 465Members
    I just see it as an ability that should be a crowd control ability that supports the team instead of a building destroyer; I would rather change the function of it than make it used scarcely.
    In Game: Champloo
    Check out my YouTube
    Steam URL: http://steamcommunity.com/id/champloomusashi/
  • GORGEousGORGEous Join Date: 2012-02-19 Member: 146762Posts: 1,456Members, NS2 Map Tester
    Bilebomb is fine. It's a L2P issue because people can't hit lerks.
    image
  • QuovatisQuovatis Team Inversion Join Date: 2010-01-26 Member: 70321Posts: 1,014Members, NS2 Playtester, Squad Five Blue
    QUOTE (GORGEous @ Apr 23 2012, 01:13 PM) »
    Bilebomb is fine. It's a L2P issue because people can't hit lerks.


    I somewhat agree, but the issue is more performance than skill. Marines could hit lerks much easier if the performance was twice as good. As is, it's almost impossible to hit a lerk late in the game, even with the best aim.
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