Fire delay has been removed...?
"Bullets will now fire the immediately upon pressing the shoot button and will use the same exact angles that the player is viewing before shooting (thanks Matso!)."
The way this is described is confusing to me. I would like someone with technical knowledge to explain what this means.... "will use the same exact angles that the player is viewing before shooting".
Is this redundant or actually a change in the guns mechanics?
Also I have noticed a definite difference in the way skulk bites are calculated now. It seems to me that there was a delay between when you clicked and when the skulk bite would register on screen (Appears to be linked to the animation). Was this removed for the skulk?
It seems like this change has not only effected guns but also the melee attacks. I am used to prefiring a bit with my skulk to land a hit... now it seems all off (Or on?).
Can someone please clear this up for me? By the way... thank you for removing any delays on when you hit fire... that seemed to only add to the lag and hit registry issues. I love a nice fast clean attack on my weapons. No unresponsiveness ftw.