While Iâ€™m learning to appreciate the differences in the game that build 205 are imposing there is one aspect that I find especially annoying: the infestation brought on by the lerks bilebomb. While I like the concept, the implementation of it makes it possible for two or three lurks to lock down an entire marine team within their base as they attempt to deal with it (leaving the rest of the map to fend for itself).
As it is not possible for marines to repair for a time after the attack it has become easy for a couple of aliens to simple fly through a room very quickly, drop a bomb, and fly away. By staggering these flybys, 5-10 seconds apart, there is no time to begin repairing before the next wave hits.
Why not just shoot them down you say? The speed and agility that lerks are afforded make this exceptionally difficult, and as there is no real need on the part of the Lerk to â€œengageâ€ they can simply move through the room without hovering to aim. (As a note, I am not a bad shot so this is not the issue, at least not in full. I have seen this issue on multiple servers with many players and they have all experienced this problem.)
As I said, I kind of like the idea of the infestation as a result of the bilebomb. However as this ability is coupled with Lerk it is especially lopsided and difficult to stop fast attacks. I never liked that the bilebomb was moved to the Lerk, it makes very little sense to me. I feel that with this level of power it should be relegated back to the gorge.