change FOV with speed of lerk fly...

ZycaRZycaR Join Date: 2002-11-12 Member: 8263Posts: 482Members
edited April 2012 in Ideas and Suggestions
It's simple ... jut make change of FOV by speed of leks fly...

when you fly fast your FOV will be like hmmm 120 (or it's less like normal ? 60?), when you slow down FOV will go back (dunno to 90?)

it will give lerk the feeling of speed... together with that skwwooossss........ sound :D

yu can find plenty of videos ia google, like:
http://www.youtube.com/watch?v=3gMmiDDjbEY
http://www.youtube.com/watch?v=pUQgwv3bXBU
Post edited by Unknown User on

Comments

  • internetexplorerinternetexplorer Join Date: 2011-10-13 Member: 127255Posts: 1,369Members
    edited April 2012
    Or just make it higher all the time for all lifeforms. It would have the added benefit of not making jumping and airstrafing ridiculous against skulks.

    Games like Quake that are traditionally played at 100-130 FOV still feel fast because of it, without changing it often and making people puke on their desks.
    Post edited by Unknown User on
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Posts: 3,854Members
    A dynamic FOV adjustment would probably make me feel a bit ill, I would prefer just a bigger FOV for fast alien classes.
  • DghelneshiDghelneshi Aims to surpass Fana in post edits. Join Date: 2011-11-01 Member: 130634Posts: 941Members, Squad Five Blue, Reinforced - Shadow
    Skulks have a FoV of 105 degrees, lerks 100. In addition, this is only true for 4:3 screens. 16:9 and 16:10 aspect ratios scale that up, e.g. skulks will have a FoV of 120 degrees on a 16:9 screen. I personally need high FoV in order to not get disoriented, so I play Quake Live on 120 degrees even though I have a 5:4 screen.
    Dynamic FoV would make me feel sick, too.
  • ZycaRZycaR Join Date: 2002-11-12 Member: 8263Posts: 482Members
    why sick ? ... did you play i.e. minecraft? when it's properly tuned it gives you feel of speed, but dont affect vision soo much :)
  • DghelneshiDghelneshi Aims to surpass Fana in post edits. Join Date: 2011-11-01 Member: 130634Posts: 941Members, Squad Five Blue, Reinforced - Shadow
    Why does it make me feel sick? Why do some people get nausea from 50 degrees FoV while others get it from 120 degrees? How should I know?

    Another issue is that I think mouse speed always changes with FoV so you will not be able to make exact turns anymore because your turn speed will depend on your overall speed. It won't be huge if the FoV change is small enough, but competitive players will definitely notice.
  • GORGEousGORGEous Join Date: 2012-02-19 Member: 146762Posts: 1,454Members, NS2 Map Tester
    That "warp speed" view seems completely unnecessary and extremely disorienting.
    image
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Posts: 3,854Members
    QUOTE (ZycaR @ Apr 15 2012, 11:01 PM) »
    why sick ? ... did you play i.e. minecraft? when it's properly tuned it gives you feel of speed, but dont affect vision soo much :)


    Minecraft only does it for two speeds, lerks would presumably have to constantly fade in and out as they accelerate/decelerate, otherwise it'd jitter back and forth a lot if you were operating just near the edge of the two speed brackets.

    I can handle FOV adjustment, but having it constantly fisheye in and out, that'd be a bit... offputting.
  • ZycaRZycaR Join Date: 2002-11-12 Member: 8263Posts: 482Members
    Of course the FOV will be changed only after a while in speed flying (i.e. 3-5sec)
    ... this will definitely remove jitter-ing back and forth .. as you describes.
  • GORGEousGORGEous Join Date: 2012-02-19 Member: 146762Posts: 1,454Members, NS2 Map Tester
    But why?

    So you can feel like you're going fast?
    image
  • YuukiYuuki Join Date: 2010-11-20 Member: 75079Posts: 1,731Members
    I did something like that on the fade blink, maybe I still have a video somewhere, it was pretty ridiculous.
  • ZycaRZycaR Join Date: 2002-11-12 Member: 8263Posts: 482Members
    edited April 2012
    crap
    Post edited by Unknown User on
  • ZycaRZycaR Join Date: 2002-11-12 Member: 8263Posts: 482Members
    I dont saw that in fade blink ... yeah and chnaging the FOV as I describe willl give lerks more overview whats happens around (as they will see more :) )
  • TechercizerTechercizer 7th Player Join Date: 2011-06-11 Member: 103832Posts: 1,850Members
    So will changing the FoV of stationary Lerks. And Skulks.

    The question being asked here is: Why should this be implemented?

            Once the infestation reaches the Command Chair, the process begins. One Gorge enters the chair to provide the necessary height. Another climbs on its shoulders to access the controls.

            A Gorge Lab is quickly established, staffed by microscopic Gorges who work tirelessly to unlock the secrets of Frontiersman Technology, stopping only to change their lab coats when they become dirtied. Once the research progresses to a certain point, the Gorgecom gives the order. Nanites are called into service.

            The armature forms. A chosen Gorge, tested many times in the field of battle, enters the machine.

            Servos whir; miniguns spin up in diagnostics; an Exogorge is born.

  • internetexplorerinternetexplorer Join Date: 2011-10-13 Member: 127255Posts: 1,369Members
    QUOTE (Techercizer @ Apr 26 2012, 08:08 PM) »
    So will changing the FoV of stationary Lerks. And Skulks.

    The question being asked here is: Why should this be implemented?


    Because he wants it and posted it on the forums, which means there's a 50% chance it's in build 207
  • DghelneshiDghelneshi Aims to surpass Fana in post edits. Join Date: 2011-11-01 Member: 130634Posts: 941Members, Squad Five Blue, Reinforced - Shadow
    QUOTE (internetexplorer @ Apr 27 2012, 05:27 AM) »
    Because he wants it and posted it on the forums, which means there's a 50% chance it's in build 207

    He even quoted his last post in the thread and then edited the original one to bump it. Now that's dedication!

    Seriously though, there are still no real pro arguments besides "it feels faster" and "it gives more overview", which could be applied to any FoV change. I'd personally be delighted by higher (constant!) FoV for all lifeforms, but others might not, so I hope for a slider in the new menu.
  • ZycaRZycaR Join Date: 2002-11-12 Member: 8263Posts: 482Members
    Why Dghelneshi needs "real pro" argument? why it shouldn't be only design change? (same as decission that skulk will have teeths instead of claws)
  • BoubouBoubou Join Date: 2004-03-02 Member: 27056Posts: 7Members
    make FOV custom in the settings or trough the console, on a competitive level higher FOV is usually better so giving an edge to players who use different screen ratio is ridiculous.
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