Destroying <> Rebuilding - Change ?== Situation:
(no reason to destroy (none main base) power nodes):
1 Marine can build Power-Node in (maybe) 3-4 seconds.
1 Alien can destroy Power-Node in (maybe) 10-15 seconds.
At the moment there is no real reason of destroying a (none main base) power-node.
It´s to easy to get power-node up for marines.
Expect: critical situation in MAIN BASE -> no power -> no spawn.== Ideas:
(change power-node building)a) battery:
(needs equipment + no time):
-each marine can carry one battery (spawn -> has new battery)
-to build up power node: insert battery in power socket
-after: marine has no battery
-marine get another battery in armory (at no cost)Contra:
-At beginning of match 1 marine cant get more than 1 power node up without walking back to base->armory.
-it needs an armory the get a new battery (forced to build armory) OR he must suicide (###### :/
-marines cant expand so fast without walking in group (more marines -> more batterys)Pro:
-there is a reason to destroy (none main base) power nodes b) mini-game:
(needs nothing + think-about = gets harder each rebuild)
- its not wait-a-specific-time to get power node up
- its a mini-game where you need to connect cables
- first time power node gets up: should be really, really easy (2 seconds of think-about)
- ...power node gets destroyed...
- later time power node rebuild: should be harder to connect cables (each time it gets destroyed)Contra:
-more marines cant speed up power node rebuilding
-you need to think about (in an intense battle nearby this could be hard to concentrate)Pro:
-there is a reason to destroy none main base power nodes c) expand rebuild time:
(no equipment + time: more time each rebuild):
- its wait-a-specific-time to get power node up (same is now)
- but: ...power node gets destroyed...
- its takes more time to rebuild the power node (depends of number of destroying this power node)Contra:
- (dont see negative points on this)Pro:
-there is a reason to destroy (none main base) power nodes
d) alien-structure damage by online-power-node
An active / restored power node should damage harvesters and hive.
With active power node the tech-point & ressource node gets electrical energy, which
damages the organic harvester and the hive at the location.
there is a reason to restore a power node for marines (alien structure damage / marine structure power)
and a reason to destroy a powerpoint for aliens (prevent alien structure damage / no marine structure power).== Conclusion:
At the moment there is no real reason for aliens to take down a "not main base" power node.
The power node system should be changed:
so it should be somehow get harder each time to restore the same power node.
The destroying -> rebuild gets "harder" would also fit at the main base.
The main base power node should be easily rebuildable because it doesnt gets destroyed so many times.
alien structures (harvester = res-node, hive = tech-point) should get damage of time
by restored power node at the location. But this needs a reduced time to take a
power-node offline (alien) or a increased time of building up the power node (marines).
I would prefer energy-up -> alien structure damage approach.