While watching today's mini tournament someone had a pretty intresting idea, so I figured I should post it here before it gets lost:
Instead of having a match as tie-breaker, the win could attributed to the team who defeated the other team faster then the other team.
So basically the goal is not only to defeat the team, but also defeat the other team faster then your team did. The advantage is that we don't have game imbalances into account; eg if we have a match in a build where one side may be overpowered, this does not matter as much, as both teams get to play it. In a tie breaker just one team has that advantage.
A similar system can be found in TF2. If you for example have a CP map, and team 1 gets all points in 5 min 20, the other team has to do it in 5 min 19 to win. We already have the ingame time in the scoreboard, so it would just be a matter of letting the other team know.
You'll see me on German Slaughterhouse Servers :)
IGN: [#OMEGA] - K2
Biggest fun killers: 1) Bad Lagcompensation/Interpolation 2) Wonky Hitreg 3) Mouse Sens/Lag 4) Imbalance 5) Bad Performance*