NS2 .fsb help

krakadictkrakadict Join Date: 2012-03-10 Member: 148539Posts: 27Members
Not sure where to put this and i guess it's kinda Moddy, does anyone one know how to open up the fsb sound files? I've tried fsb extractors and stuff but They're not having any of it. I've been meaning to change the rifle sound to the pulse rifle from Alien and maybe change the Turrets aswell.

any help would be very appreciated.

Comments

  • MaxMax Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Posts: 1,689Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts admin
    You can open it with FMOD Designer (http://www.fmod.org/fmod-downloads.html).
    Max McGuire
    Technical Director, Unknown Worlds Entertainment
  • krakadictkrakadict Join Date: 2012-03-10 Member: 148539Posts: 27Members
    Thank you.
  • krakadictkrakadict Join Date: 2012-03-10 Member: 148539Posts: 27Members
    Hi Max, I've downloaded FMOD Designer and opened up the NS2 .fev file where i think all the sounds are stored, I can see the files for the Rifle and other stuff but i have no idea on how to replace them or extract them.

    would you mind if you write a tutorial on how to replace the sounds?

    if not i understand that you're a busy man and all.
  • elodeaelodea Editlodea Join Date: 2009-06-20 Member: 67877Posts: 1,767Members, Reinforced - Shadow
    edited March 2012
    QUOTE (krakadict @ Mar 30 2012, 10:01 PM) »
    Hi Max, I've downloaded FMOD Designer and opened up the NS2 .fev file where i think all the sounds are stored, I can see the files for the Rifle and other stuff but i have no idea on how to replace them or extract them.

    would you mind if you write a tutorial on how to replace the sounds?

    if not i understand that you're a busy man and all.


    Hi, im not sure how to extract them, but to simply replace them you have to edit the sound definitions. Basically the way i understand it is NS2 precaches the events in the lua, and the events point to a specific sound definition (which can be a group of sounds as well).

    So i think what you can do is drag in the sound you want into the relevant sound definition or right click "add sound definition from wave tables"
    image

    Then project, rebuild.
    Post edited by Unknown User on
    Gorge bilebomb forever.
  • MaxMax Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Posts: 1,689Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts admin
    QUOTE (krakadict @ Mar 30 2012, 04:01 AM) »
    would you mind if you write a tutorial on how to replace the sounds?

    I actually have no idea how that tool works. Maybe Simon, our sound designer, will provide some information.
    Max McGuire
    Technical Director, Unknown Worlds Entertainment
  • krakadictkrakadict Join Date: 2012-03-10 Member: 148539Posts: 27Members
    QUOTE (Max @ Mar 30 2012, 01:22 PM) »
    I actually have no idea how that tool works. Maybe Simon, our sound designer, will provide some information.


    if he can that would help, ATM i'm stumped.
  • f4def4de Join Date: 2012-01-29 Member: 142439Posts: 2Members
    I have the same problem with NS2. :/

    QUOTE (elodea @ Mar 30 2012, 07:55 AM) »
    Hi, im not sure how to extract them, but to simply replace them you have to edit the sound definitions. Basically the way i understand it is NS2 precaches the events in the lua, and the events point to a specific sound definition (which can be a group of sounds as well).

    So i think what you can do is drag in the sound you want into the relevant sound definition or right click "add sound definition from wave tables"
    image

    Then project, rebuild.


    How do you get FMOD Designer to open the NS2.fev file? That tool only wants to open *.fdp-files.
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