Makes sense traditionally, logically
A recent larger-than-normal scrim between 420 and 156 got me thinking. Why do we do 6v6 competitive matches instead of 7v7? I know the original formula of 6v6 has long been an established and effective tradition across a wide range of games, but NS2's non-combat Commander roles create an upset to this standard form.
6-man squads can be easily split into teams of two or three without any leftovers, and the core concept of a CS 6v6 has always been in the amount of people fighting on the field. The 7v7 scrim we had with 156 felt a lot more organized, more professional, than any of the other matches we've scrimmed in as a group, and with even larger maps than Summit planned for release, I think we need a 7v7, the spiritual 6v6, more than ever.
What do you guys think? Could 7v7 become the new 6v6 for NS2?
Once the infestation reaches the Command Chair, the process begins. One Gorge enters the chair to provide the necessary height. Another climbs on its shoulders to access the controls.
A Gorge Lab is quickly established, staffed by microscopic Gorges who work tirelessly to unlock the secrets of Frontiersman Technology, stopping only to change their lab coats when they become dirtied. Once the research progresses to a certain point, the Gorgecom gives the order. Nanites are called into service.
The armature forms. A chosen Gorge, tested many times in the field of battle, enters the machine.
Servos whir; miniguns spin up in diagnostics; an Exogorge is born.