I just noticed in the keybinds menu that the eject commander button is called "vote menu"
Are there plans to add more voting options?
It might be a good way to help the commander-player interaction without forcing tons of voice/chat communication.
For instance, in the Half-Life mod Science & Industry (from the same era as NS1, a very good mod that didn't get the same following as this) each member of each team votes on the next tech to be researched. For the whole duration of the game, the players can vote on what direction the team's resources should go. So, when I saw the menu name 'vote menu' it got me thinking...
Here's how we can apply this to NS2 for a nice end result:
Each player has a vote menu
The vote menu is tiered, according to what the commander could spend Tres on - armory items, observatory tech, "build x at my location!", crag upgrades and so on
The vote menu does not force commanders to make any choices. Rather, it draws a little tally marker on the commander UI logos for different things. If 3 people want phase tech, there will be a little 'III' on the phase tech button. You could use regular numerals ('3') as well, but there are tradeoffs and all that..I'm no expert.
Alternatively, there could be a tooltip to show the vote count on each UI item when the commander scrolls over them. If the commander scrolls over 'proto lab' and sees that lots of people want it, it might be something to consider.
What does this do for the game?
Players can communicate their ideas to their commander at any time, with a really quick sequence of keystrokes. Just like I know z-4 is "need orders" in NS2, and z-1 is "Medic!" in TF2, I would eventually memorize that z1-2-3 is "research mines on the armory!"
Gives new players a way to know what options the commander has without being in the chair, giving another way to learn the game while playing it (who reads manuals anymore? boooring!)
It's a mechanic that skilled players can use to free up communication lines, and new players can use to figure out 'how NS works' as a game more quickly.
Allows experienced players to help new commanders without stopping to type for a long time, or speak over long sections of their gameplay (hampering their ability to play)
It does all this without adding too much new stuff on-screen, no new sounds etc
Not a significant potential for griefing (since commanders can always just ignore the vote counts, as if they aren't there, like in builds 1 through 201)