Skulks move faster on infestation

eLRammsteineLRammstein Join Date: 2012-03-12 Member: 148654Posts: 19Members
edited March 2012 in NS2 General Discussion
skulks should move faster on creep, ala starcraft 2, zerglings gain speed bonus on creep.

skulks gain a 1.8 speed increase in speed. if my math is correct it should be 9 bringin them back to build 199 but only on creep. they can defend better and marines are more cautious on creep.
Post edited by Unknown User on
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  • eLRammsteineLRammstein Join Date: 2012-03-12 Member: 148654Posts: 19Members
    so no thoughts?
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  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Posts: 2,131Members, Constellation, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    I believe the devs said that having players move faster on infestation made movement off infestation feel slow or sluggish in comparison, so they didn't go with it.
  • WilsonWilson Join Date: 2010-07-26 Member: 72867Posts: 1,397Members
    edited March 2012
    Don't marines move slower on infestation? Or just sprint is slower?
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  • XosteanXostean Join Date: 2012-02-17 Member: 146370Posts: 187Members
    QUOTE (Wilson @ Mar 19 2012, 04:16 PM) »
    Don't marines move slower on infestation? Or just sprint is slower?


    Marines do move slower on creep.
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  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Posts: 8,204Forum Moderators, Constellation mod
    I don't like territory advantages. Either
    A) aliens are "too fast" on infestation and marines can't attack without being much stronger, either in tech or skill, which is obviously unfair, or
    B) aliens are acceptably fast on infestation == too slow when off infestation => aliens can't attack without, well, see above. Or,
    C) the advantage isn't big enough to matter, in which case what's the point?
  • SpaPalSpaPal Join Date: 2012-02-28 Member: 147699Posts: 48Members
    The reality is a group of marines are more likely to recede the infestation by taking out the cysts unless the marine commander is ordering them to rush the hive. I wonder if they have considered making cysts cloakable like in starcraft 2?
  • paradoxumparadoxum Join Date: 2012-03-05 Member: 148193Posts: 370Members
    QUOTE (SpaPal @ Mar 19 2012, 07:32 PM) »
    The reality is a group of marines are more likely to recede the infestation by taking out the cysts unless the marine commander is ordering them to rush the hive. I wonder if they have considered making cysts cloakable like in starcraft 2?


    this is a good point, I don't see why this shouldn't be implemented, it's a good idea, even if it's only like a .5 movement increase
  • NcwNcw SWEDEN Join Date: 2012-01-22 Member: 141596Posts: 141Members
    QUOTE (SpaPal @ Mar 19 2012, 10:32 PM) »
    The reality is a group of marines are more likely to recede the infestation by taking out the cysts unless the marine commander is ordering them to rush the hive. I wonder if they have considered making cysts cloakable like in starcraft 2?


    Then maybe Marines should be able to build walls? So Aliens cant snipe turrets/mines?
    I think the mechanics of the game atm is better then ever.
  • GadgetoidGadgetoid Join Date: 2012-03-19 Member: 149005Posts: 14Members
    Coming from the perspective of a new player (coming in at b200), I found absolutely nothing wrong with the movement speed of Skulks.

    There. I said it.
  • FlounderFlounder Join Date: 2004-09-12 Member: 31656Posts: 177Members
    How would the creep affect speed of skulks on walls? What about when skulks move from the creep to normal ground, would they suddenly slow down slightly? How would that affect combat?

    Just thinking about this from a practical standpoint, it seems odd. If what IeptBarakat says is true, I'm going to have to agree with the devs on this one.

    Yeah and I almost never agree.
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